Kelsidavis-WoWee/include/ui/ui_colors.hpp
Kelsi 25d1a7742d refactor: add renderCoinsFromCopper() to eliminate copper decomposition boilerplate
Add renderCoinsFromCopper(uint64_t) overload in ui_colors.hpp that
decomposes copper into gold/silver/copper and renders. Replace 14
manual 3-line decomposition blocks across game_screen and
inventory_screen with single-line calls.
2026-03-25 12:59:31 -07:00

63 lines
2.4 KiB
C++

#pragma once
#include <imgui.h>
#include "game/inventory.hpp"
namespace wowee::ui {
// ---- Common UI colors ----
namespace colors {
constexpr ImVec4 kRed = {1.0f, 0.3f, 0.3f, 1.0f};
constexpr ImVec4 kGreen = {0.4f, 1.0f, 0.4f, 1.0f};
constexpr ImVec4 kBrightGreen = {0.3f, 1.0f, 0.3f, 1.0f};
constexpr ImVec4 kYellow = {1.0f, 1.0f, 0.3f, 1.0f};
constexpr ImVec4 kGray = {0.6f, 0.6f, 0.6f, 1.0f};
constexpr ImVec4 kDarkGray = {0.5f, 0.5f, 0.5f, 1.0f};
constexpr ImVec4 kLightGray = {0.7f, 0.7f, 0.7f, 1.0f};
constexpr ImVec4 kWhite = {1.0f, 1.0f, 1.0f, 1.0f};
// Coin colors
constexpr ImVec4 kGold = {1.00f, 0.82f, 0.00f, 1.0f};
constexpr ImVec4 kSilver = {0.80f, 0.80f, 0.80f, 1.0f};
constexpr ImVec4 kCopper = {0.72f, 0.45f, 0.20f, 1.0f};
} // namespace colors
// ---- Item quality colors ----
inline ImVec4 getQualityColor(game::ItemQuality quality) {
switch (quality) {
case game::ItemQuality::POOR: return {0.62f, 0.62f, 0.62f, 1.0f};
case game::ItemQuality::COMMON: return {1.0f, 1.0f, 1.0f, 1.0f};
case game::ItemQuality::UNCOMMON: return {0.12f, 1.0f, 0.0f, 1.0f};
case game::ItemQuality::RARE: return {0.0f, 0.44f, 0.87f, 1.0f};
case game::ItemQuality::EPIC: return {0.64f, 0.21f, 0.93f, 1.0f};
case game::ItemQuality::LEGENDARY: return {1.0f, 0.50f, 0.0f, 1.0f};
case game::ItemQuality::ARTIFACT: return {0.90f, 0.80f, 0.50f, 1.0f};
case game::ItemQuality::HEIRLOOM: return {0.90f, 0.80f, 0.50f, 1.0f};
default: return {1.0f, 1.0f, 1.0f, 1.0f};
}
}
// ---- Coin display (gold/silver/copper) ----
inline void renderCoinsText(uint32_t g, uint32_t s, uint32_t c) {
bool any = false;
if (g > 0) {
ImGui::TextColored(colors::kGold, "%ug", g);
any = true;
}
if (s > 0 || g > 0) {
if (any) ImGui::SameLine(0, 3);
ImGui::TextColored(colors::kSilver, "%us", s);
any = true;
}
if (any) ImGui::SameLine(0, 3);
ImGui::TextColored(colors::kCopper, "%uc", c);
}
// Convenience overload: decompose copper amount and render as gold/silver/copper
inline void renderCoinsFromCopper(uint64_t copper) {
renderCoinsText(static_cast<uint32_t>(copper / 10000),
static_cast<uint32_t>((copper / 100) % 100),
static_cast<uint32_t>(copper % 100));
}
} // namespace wowee::ui