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https://github.com/Kelsidavis/WoWee.git
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Replace all glGenTextures/glTexImage2D calls in UI code with Vulkan texture uploads via new VkContext::uploadImGuiTexture() helper. This fixes segfaults from calling OpenGL functions without a GL context (null GLEW function pointers). - Add uploadImGuiTexture() to VkContext with staging buffer upload pattern - Convert game_screen, inventory_screen, spellbook_screen, talent_screen from GLuint/GL calls to VkDescriptorSet/Vulkan uploads - Fix loading_screen clearValueCount (was 1, needs 2 or 3 for MSAA) |
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| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
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| rendering | ||
| ui | ||