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Two bugs in SMSG_MESSAGECHAT parser for MONSTER_SAY/YELL/EMOTE: 1. Sender name included trailing null byte from server (nameLen includes null terminator). The embedded null in std::string caused ImGui to truncate the concatenated display string at the NPC name, hiding " says: <message>" entirely. 2. Missing NamedGuid receiver name for non-player/non-pet targets. When the receiver GUID is a creature, the server writes an additional SizedCString (target name) that we weren't reading, shifting all subsequent field reads. Also adds MONSTER_WHISPER, MONSTER_PARTY, RAID_BOSS_EMOTE, RAID_BOSS_WHISPER chat types with proper parsing and display formatting (says/yells/whispers). |
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| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| ui | ||