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Adds a torus around the Y axis. Major radius (ring center distance from origin) = size/2, minor radius (tube thickness) = size/8 — the 4:1 ratio reads as a ring rather than a fat donut. 32 ring segments × 16 tube segments → 561 verts / 1024 tris. Per-vertex normals point from the tube center outward so shading shows the curvature smoothly. UVs: u=0..1 around the ring, v=0..1 around the tube cross-section. Useful for jewelry placeholders (rings, pendants), cog teeth, magic circles, and any other ring-shaped prop. Verified: torus 2.0 → 561 verts / 1024 tris / bounds ±1.25 in X/Z (R+r) and ±0.25 in Y (r), exit 0. Help text updated to advertise the new shape on both --gen-mesh and --gen-mesh-textured. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||