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Add CameraController::setSitting() and call it from the StandStateCallback so the camera blocks movement when the server confirms the player is sitting or kneeling (stand states 1-6, 8). This prevents the player from sliding across the ground after sitting. Death (state 7) deliberately leaves sitting=false so the player can still respawn/move after death without input being blocked. |
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| auth | ||
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| game | ||
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| ui | ||