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Cache composite textures by input key so identical NPC equipment combos share one GPU texture. Use DBC layout system for ItemDisplayInfo texture component fields instead of hardcoded indices (cross-expansion support). Selective player equipment re-emission on item query response instead of broadcasting to all players. |
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| .. | ||
| application.cpp | ||
| input.cpp | ||
| logger.cpp | ||
| memory_monitor.cpp | ||
| window.cpp | ||