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The comment incorrectly stated state values as: 0=known(green), 1=available, 2=unavailable(red) Actual correct values are: 0=unavailable(grey), 1=available(green), 2=known(green) This was causing confusion when debugging trainer issues. |
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| .. | ||
| character.hpp | ||
| entity.hpp | ||
| game_handler.hpp | ||
| group_defines.hpp | ||
| inventory.hpp | ||
| npc_manager.hpp | ||
| opcodes.hpp | ||
| player.hpp | ||
| spell_defines.hpp | ||
| world.hpp | ||
| world_packets.hpp | ||
| zone_manager.hpp | ||