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Added detailed logging in spawnOnlineGameObject() to help identify duplicate game object spawns. Logs displayId, guid, model path, and position for both new spawns and position updates. This will help diagnose the floating cathedral model issue in Stormwind by showing which GUIDs are being spawned and their coordinates.
36 lines
951 B
Bash
Executable file
36 lines
951 B
Bash
Executable file
#!/bin/bash
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# Test script for ambient audio debugging
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echo "=== Testing Ambient Audio System ==="
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echo ""
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echo "Running game for 60 seconds and capturing logs..."
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echo ""
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timeout 60 build/bin/wowee 2>&1 | tee /tmp/wowee_ambient_test.log
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echo ""
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echo "=== Analysis ==="
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echo ""
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echo "1. AmbientSoundManager Initialization:"
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grep -i "AmbientSoundManager" /tmp/wowee_ambient_test.log | head -20
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echo ""
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echo "2. Fire Emitters Detected:"
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grep -i "fire emitter" /tmp/wowee_ambient_test.log
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echo ""
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echo "3. Water Emitters Registered:"
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grep -i "water.*emitter" /tmp/wowee_ambient_test.log | head -10
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echo ""
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echo "4. Sample WMO Doodads Loaded:"
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grep "WMO doodad:" /tmp/wowee_ambient_test.log | head -20
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echo ""
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echo "5. Total Ambient Emitters:"
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grep "Registered.*ambient" /tmp/wowee_ambient_test.log
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echo ""
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echo "Full log saved to: /tmp/wowee_ambient_test.log"
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echo "Use 'grep <keyword> /tmp/wowee_ambient_test.log' to search for specific issues"
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