Kelsidavis-WoWee/src
Kelsi 3a37299443 Add fountain positional ambient sounds
Implemented fountain sounds as positional audio emitters:

Technical details:
- Added fountainSounds_ library (FountainSmallMediumLoop.wav)
- Fountain type already existed in AmbientType enum but was unused
- 6 second loop interval for fountain sounds
- Volume at 0.8x water volume for gentle bubbling effect
- Max distance: 35 units (same as other water sources)
- Counted in activeWaterCount limit (max 3 water sources at once)
- Spatial 3D audio based on fountain position
- Can be placed via addEmitter(position, AmbientType::FOUNTAIN)
2026-02-09 16:27:16 -08:00
..
audio Add fountain positional ambient sounds 2026-02-09 16:27:16 -08:00
auth Upgrade to C++20 and fix all compilation warnings 2026-02-07 11:43:37 -08:00
core Add comprehensive NPC voice system with interaction and combat sounds 2026-02-09 16:03:51 -08:00
game Add comprehensive NPC voice system with interaction and combat sounds 2026-02-09 16:03:51 -08:00
network Add ambient sound system and eliminate log spam 2026-02-09 14:50:14 -08:00
pipeline Add ambient sound system and eliminate log spam 2026-02-09 14:50:14 -08:00
rendering Add comprehensive weather, water, and zone ambient audio systems 2026-02-09 16:12:06 -08:00
ui Fix action bar not clickable: remove NoInputs flag 2026-02-09 01:40:29 -08:00
main.cpp Add ambient sound system and eliminate log spam 2026-02-09 14:50:14 -08:00