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Implemented fountain sounds as positional audio emitters: Technical details: - Added fountainSounds_ library (FountainSmallMediumLoop.wav) - Fountain type already existed in AmbientType enum but was unused - 6 second loop interval for fountain sounds - Volume at 0.8x water volume for gentle bubbling effect - Max distance: 35 units (same as other water sources) - Counted in activeWaterCount limit (max 3 water sources at once) - Spatial 3D audio based on fountain position - Can be placed via addEmitter(position, AmbientType::FOUNTAIN) |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||