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Classic 1.12 and Turtle WoW have only 64 PLAYER_EXPLORED_ZONES uint32 fields (zone IDs pack into 2048 bits). TBC and WotLK use 128 (needed for Outland/Northrend zone IDs up to bit 4095). The hardcoded PLAYER_EXPLORED_ZONES_COUNT=128 caused extractExploredZoneFields to read 64 extra fields beyond the actual zone block in Classic/Turtle — consuming PLAYER_REST_STATE_EXPERIENCE, PLAYER_FIELD_COINAGE, and character- points fields as zone flags. On the world map, this could mark zones as explored based on random bit patterns in those unrelated fields. Add `exploredZonesCount()` virtual method to PacketParsers (default=128, Classic/Turtle override=64) and use it in extractExploredZoneFields to limit reads to the correct block and zero-fill remaining slots. |
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