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https://github.com/Kelsidavis/WoWee.git
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- Remove stale kVOffset (-0.15) from zone_highlight_layer hover detection; the offset was removed from rendering but left in the hit-test path, shifting hover ~15% vertically - Add null guard for cachedGameHandler_ in ChatPanel::inputTextCallback to prevent dereference before first render frame - Zero WindowBorderSize in world map ImGui window to eliminate gap between window edge and map content - Replace hardcoded cosmic highlight multipliers with displayH×displayH square rendering, preserving 1:1 aspect ratio at any resolution - Skip transport waypoints where serverToCanonical zeroes nonzero input instead of silently building paths with broken (0,0,0) coordinates - Use length-squared check (posLenSq > 1.0) for spline endpoint validation instead of per-component != 0 comparison, so entities near the world origin are no longer skipped - Fix off-by-one in ChatPanel::insertChatLink buffer capacity check |
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|---|---|---|
| .. | ||
| layers | ||
| composite_renderer.cpp | ||
| coordinate_projection.cpp | ||
| data_repository.cpp | ||
| exploration_state.cpp | ||
| input_handler.cpp | ||
| map_resolver.cpp | ||
| overlay_renderer.cpp | ||
| view_state_machine.cpp | ||
| world_map_facade.cpp | ||
| zone_metadata.cpp | ||