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- Extract initializeRenderers() from loadTestTerrain() so WMO-only maps (dungeons/raids) initialize renderers directly without a dummy ADT path - Defer setState(IN_GAME) until after processing any pending deferred world entry, preventing brief IN_GAME flicker on the wrong map - Remove verbose area trigger debug logging (every-second position spam) |
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| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| ui | ||