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Dual encoding for ccImmunityMask: int OR "+"-joined
token string composed from {root, snare, stun, fear,
sleep, silence, charm, disarm, polymorph, banish,
knockback, interrupt, taunt, bleed} plus the shorthands
"all" (0xFFFF, typical raid-boss profile) and "none" (0).
The "+" syntax matches what ccImmunityString emits on
info display so the round-trip uses identical syntax.
Per-bit token form is much more useful than raw bitfield
ints for hand-edited JSON — operators can read
"fear+silence" and immediately know the buff hits both
without doing 0x0028 & flag math.
mechanicImmunityMask remains a raw uint32 (no token form
yet — the underlying mechanic enum has 30+ values that
would clutter the token table; deferred until a real
authoring need surfaces).
All 3 presets (bosses/elites/immunities) byte-identical
roundtrip OK. Token-form import smoke-tested with
"fear+silence+polymorph" parsing to 0x0128 correctly.
CLI flag count 1167 -> 1169.
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||