Kelsidavis-WoWee/include/ui/chat/input_modifier_adapter.hpp
Pavel Okhlopkov 42f1bb98ea refactor(chat): decompose into modular architecture, add GM commands, fix protocol
- Extract ChatPanel monolith into 15+ focused modules under ui/chat/
  (ChatInput, ChatTabManager, ChatTabCompleter, ChatMarkupParser,
  ChatMarkupRenderer, ChatCommandRegistry, ChatBubbleManager,
  ChatSettings, MacroEvaluator, GameStateAdapter, InputModifierAdapter)
- Split 2700-line chat_panel_commands.cpp into 11 command modules
- Add GM command handling: 190-command data table, dot-prefix interception,
  tab-completion, /gmhelp with category filter
- Fix ChatType enum to match WoW wire protocol (SAY=0x01 not 0x00);
  values 0x00-0x1B shared across Vanilla/TBC/WotLK
- Fix BG_SYSTEM_* values from 82-84 (UB in bitmask shifts) to 0x24-0x26
- Fix infinite Enter key loop after teleport (disable TOGGLE_CHAT repeat,
  add 2-frame input cooldown)
- Add tests: chat_markup_parser, chat_tab_completer, gm_commands,
  macro_evaluator

Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
2026-04-12 14:59:56 +03:00

22 lines
521 B
C++

// InputModifierAdapter — wraps core::Input to implement IModifierState.
// Phase 4.3 of chat_panel_ref.md.
#pragma once
#include "ui/chat/i_modifier_state.hpp"
namespace wowee {
namespace ui {
/**
* Concrete adapter from core::Input → IModifierState.
* Reads real keyboard state from SDL.
*/
class InputModifierAdapter : public IModifierState {
public:
bool isShiftHeld() const override;
bool isCtrlHeld() const override;
bool isAltHeld() const override;
};
} // namespace ui
} // namespace wowee