Kelsidavis-WoWee/include/ui/chat/macro_evaluator.hpp
Pavel Okhlopkov ada019e0d4 refactor(chat): extract ItemTooltipRenderer, slim render(), consolidate utils
- Extract renderItemTooltip() (510 LOC) from ChatMarkupRenderer into
  dedicated ItemTooltipRenderer class; chat_markup_renderer.cpp 766→192 LOC
- Extract formatChatMessage(), detectChannelPrefix(), inputTextCallback()
  from render(); render() 711→376 LOC
- Consolidate replaceGenderPlaceholders() from 3 copies into
  chat_utils::replaceGenderPlaceholders(); remove 118 LOC duplicate from
  quest_log_screen.cpp, update 8 call sites in window_manager.cpp
- Delete chat_panel_commands.cpp (359 LOC) — absorb sendChatMessage,
  executeMacroText, PortBot helpers into chat_panel.cpp; move
  evaluateMacroConditionals to macro_eval_convenience.cpp
- Delete chat_panel_utils.cpp (229 LOC) — absorb small utilities into
  chat_panel.cpp
- Replace 3 forward declarations of evaluateMacroConditionals with
  #include "ui/chat/macro_evaluator.hpp"

Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
2026-04-12 15:46:03 +03:00

57 lines
1.9 KiB
C++

// MacroEvaluator — WoW macro conditional parser and evaluator.
// Extracted from evaluateMacroConditionals() in chat_panel_commands.cpp.
// Phase 4.4 of chat_panel_ref.md.
#pragma once
#include <cstdint>
#include <string>
namespace wowee {
namespace game { class GameHandler; }
namespace ui {
class IGameState;
class IModifierState;
/**
* Evaluates WoW-style macro conditional expressions.
*
* Syntax: [cond1,cond2] Spell1; [cond3] Spell2; DefaultSpell
*
* The first alternative whose conditions all evaluate true is returned.
* If no conditions match, returns "".
*
* @p targetOverride is set to a specific GUID if [target=X] or [@X]
* was in the matching conditions, or left as UINT64_MAX for "use normal target".
*/
class MacroEvaluator {
public:
MacroEvaluator(IGameState& gameState, IModifierState& modState);
/**
* Evaluate a macro conditional string.
* @param rawArg The conditional text (e.g. "[combat] Spell1; Spell2")
* @param targetOverride Output: set to target GUID if specified, or -1
* @return The matched argument text, or "" if nothing matched
*/
std::string evaluate(const std::string& rawArg, uint64_t& targetOverride) const;
private:
/** Evaluate a single condition token (e.g. "combat", "mod:shift", "@focus"). */
bool evalCondition(const std::string& cond, uint64_t& tgt) const;
/** Resolve effective target GUID (follows @/target= overrides). */
uint64_t resolveEffectiveTarget(uint64_t tgt) const;
IGameState& gameState_;
IModifierState& modState_;
};
// Convenience free function — thin wrapper over MacroEvaluator.
// Used by command modules (combat_commands, system_commands, target_commands).
std::string evaluateMacroConditionals(const std::string& rawArg,
game::GameHandler& gameHandler,
uint64_t& targetOverride);
} // namespace ui
} // namespace wowee