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- Extract renderItemTooltip() (510 LOC) from ChatMarkupRenderer into dedicated ItemTooltipRenderer class; chat_markup_renderer.cpp 766→192 LOC - Extract formatChatMessage(), detectChannelPrefix(), inputTextCallback() from render(); render() 711→376 LOC - Consolidate replaceGenderPlaceholders() from 3 copies into chat_utils::replaceGenderPlaceholders(); remove 118 LOC duplicate from quest_log_screen.cpp, update 8 call sites in window_manager.cpp - Delete chat_panel_commands.cpp (359 LOC) — absorb sendChatMessage, executeMacroText, PortBot helpers into chat_panel.cpp; move evaluateMacroConditionals to macro_eval_convenience.cpp - Delete chat_panel_utils.cpp (229 LOC) — absorb small utilities into chat_panel.cpp - Replace 3 forward declarations of evaluateMacroConditionals with #include "ui/chat/macro_evaluator.hpp" Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
// MacroEvaluator — WoW macro conditional parser and evaluator.
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// Extracted from evaluateMacroConditionals() in chat_panel_commands.cpp.
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// Phase 4.4 of chat_panel_ref.md.
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#pragma once
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#include <cstdint>
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#include <string>
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namespace wowee {
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namespace game { class GameHandler; }
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namespace ui {
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class IGameState;
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class IModifierState;
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/**
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* Evaluates WoW-style macro conditional expressions.
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*
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* Syntax: [cond1,cond2] Spell1; [cond3] Spell2; DefaultSpell
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*
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* The first alternative whose conditions all evaluate true is returned.
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* If no conditions match, returns "".
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*
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* @p targetOverride is set to a specific GUID if [target=X] or [@X]
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* was in the matching conditions, or left as UINT64_MAX for "use normal target".
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*/
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class MacroEvaluator {
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public:
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MacroEvaluator(IGameState& gameState, IModifierState& modState);
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/**
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* Evaluate a macro conditional string.
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* @param rawArg The conditional text (e.g. "[combat] Spell1; Spell2")
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* @param targetOverride Output: set to target GUID if specified, or -1
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* @return The matched argument text, or "" if nothing matched
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*/
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std::string evaluate(const std::string& rawArg, uint64_t& targetOverride) const;
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private:
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/** Evaluate a single condition token (e.g. "combat", "mod:shift", "@focus"). */
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bool evalCondition(const std::string& cond, uint64_t& tgt) const;
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/** Resolve effective target GUID (follows @/target= overrides). */
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uint64_t resolveEffectiveTarget(uint64_t tgt) const;
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IGameState& gameState_;
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IModifierState& modState_;
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};
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// Convenience free function — thin wrapper over MacroEvaluator.
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// Used by command modules (combat_commands, system_commands, target_commands).
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std::string evaluateMacroConditionals(const std::string& rawArg,
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game::GameHandler& gameHandler,
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uint64_t& targetOverride);
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} // namespace ui
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} // namespace wowee
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