mirror of
https://github.com/Kelsidavis/WoWee.git
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- Extract ChatPanel monolith into 15+ focused modules under ui/chat/ (ChatInput, ChatTabManager, ChatTabCompleter, ChatMarkupParser, ChatMarkupRenderer, ChatCommandRegistry, ChatBubbleManager, ChatSettings, MacroEvaluator, GameStateAdapter, InputModifierAdapter) - Split 2700-line chat_panel_commands.cpp into 11 command modules - Add GM command handling: 190-command data table, dot-prefix interception, tab-completion, /gmhelp with category filter - Fix ChatType enum to match WoW wire protocol (SAY=0x01 not 0x00); values 0x00-0x1B shared across Vanilla/TBC/WotLK - Fix BG_SYSTEM_* values from 82-84 (UB in bitmask shifts) to 0x24-0x26 - Fix infinite Enter key loop after teleport (disable TOGGLE_CHAT repeat, add 2-frame input cooldown) - Add tests: chat_markup_parser, chat_tab_completer, gm_commands, macro_evaluator Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
230 lines
8.6 KiB
C++
230 lines
8.6 KiB
C++
// Emote/stance commands: /sit, /stand, /kneel, /dismount, /cancelform,
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// /cancelaura, /cancellogout, /logout, /camp, /quit, /exit,
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// pet commands (/petattack, /petfollow, etc.)
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// Moved from ChatPanel::sendChatMessage() if/else chain (Phase 3).
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#include "ui/chat/i_chat_command.hpp"
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#include "ui/chat_panel.hpp"
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#include "game/game_handler.hpp"
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#include "rendering/renderer.hpp"
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#include "rendering/animation_controller.hpp"
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#include <algorithm>
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#include <cctype>
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namespace wowee { namespace ui {
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// --- /sit ---
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class SitCommand : public IChatCommand {
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public:
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ChatCommandResult execute(ChatCommandContext& ctx) override {
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ctx.gameHandler.setStandState(1);
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return {};
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}
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std::vector<std::string> aliases() const override { return {"sit"}; }
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std::string helpText() const override { return "Sit down"; }
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};
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// --- /stand ---
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class StandCommand : public IChatCommand {
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public:
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ChatCommandResult execute(ChatCommandContext& ctx) override {
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ctx.gameHandler.setStandState(0);
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return {};
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}
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std::vector<std::string> aliases() const override { return {"stand"}; }
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std::string helpText() const override { return "Stand up"; }
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};
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// --- /kneel ---
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class KneelCommand : public IChatCommand {
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public:
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ChatCommandResult execute(ChatCommandContext& ctx) override {
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ctx.gameHandler.setStandState(8);
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return {};
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}
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std::vector<std::string> aliases() const override { return {"kneel"}; }
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std::string helpText() const override { return "Kneel"; }
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};
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// --- /logout, /camp, /quit, /exit ---
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class LogoutEmoteCommand : public IChatCommand {
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public:
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ChatCommandResult execute(ChatCommandContext& ctx) override {
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ctx.gameHandler.requestLogout();
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return {};
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}
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std::vector<std::string> aliases() const override { return {"camp", "quit", "exit"}; }
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std::string helpText() const override { return "Logout / quit game"; }
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};
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// --- /cancellogout ---
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class CancelLogoutCommand : public IChatCommand {
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public:
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ChatCommandResult execute(ChatCommandContext& ctx) override {
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ctx.gameHandler.cancelLogout();
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return {};
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}
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std::vector<std::string> aliases() const override { return {"cancellogout"}; }
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std::string helpText() const override { return "Cancel pending logout"; }
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};
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// --- /dismount ---
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class DismountCommand : public IChatCommand {
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public:
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ChatCommandResult execute(ChatCommandContext& ctx) override {
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ctx.gameHandler.dismount();
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return {};
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}
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std::vector<std::string> aliases() const override { return {"dismount"}; }
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std::string helpText() const override { return "Dismount"; }
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};
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// --- /cancelform, /cancelshapeshift ---
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class CancelFormCommand : public IChatCommand {
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public:
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ChatCommandResult execute(ChatCommandContext& ctx) override {
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for (const auto& aura : ctx.gameHandler.getPlayerAuras()) {
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if (aura.spellId == 0) continue;
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if (aura.flags & 0x20) {
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ctx.gameHandler.cancelAura(aura.spellId);
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break;
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}
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}
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return {};
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}
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std::vector<std::string> aliases() const override { return {"cancelform", "cancelshapeshift"}; }
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std::string helpText() const override { return "Cancel shapeshift form"; }
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};
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// --- /cancelaura ---
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class CancelAuraCommand : public IChatCommand {
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public:
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ChatCommandResult execute(ChatCommandContext& ctx) override {
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if (ctx.args.empty()) return {false, false};
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std::string auraArg = ctx.args;
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while (!auraArg.empty() && auraArg.front() == ' ') auraArg.erase(auraArg.begin());
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while (!auraArg.empty() && auraArg.back() == ' ') auraArg.pop_back();
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// Try numeric ID first
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{
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std::string numStr = auraArg;
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if (!numStr.empty() && numStr.front() == '#') numStr.erase(numStr.begin());
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bool isNum = !numStr.empty() &&
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std::all_of(numStr.begin(), numStr.end(),
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[](unsigned char c){ return std::isdigit(c); });
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if (isNum) {
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uint32_t spellId = 0;
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try { spellId = static_cast<uint32_t>(std::stoul(numStr)); } catch (...) {}
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if (spellId) ctx.gameHandler.cancelAura(spellId);
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return {};
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}
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}
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// Name match against player auras
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std::string argLow = auraArg;
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for (char& c : argLow) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
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for (const auto& aura : ctx.gameHandler.getPlayerAuras()) {
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if (aura.spellId == 0) continue;
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std::string sn = ctx.gameHandler.getSpellName(aura.spellId);
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for (char& c : sn) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
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if (sn == argLow) {
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ctx.gameHandler.cancelAura(aura.spellId);
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break;
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}
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}
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return {};
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}
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std::vector<std::string> aliases() const override { return {"cancelaura"}; }
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std::string helpText() const override { return "Cancel a specific aura/buff"; }
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};
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// --- Pet commands ---
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class PetAttackCommand : public IChatCommand {
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public:
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ChatCommandResult execute(ChatCommandContext& ctx) override {
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uint64_t target = ctx.gameHandler.hasTarget() ? ctx.gameHandler.getTargetGuid() : 0;
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ctx.gameHandler.sendPetAction(5, target);
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return {};
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}
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std::vector<std::string> aliases() const override { return {"petattack"}; }
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std::string helpText() const override { return "Pet: attack target"; }
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};
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class PetFollowCommand : public IChatCommand {
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public:
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ChatCommandResult execute(ChatCommandContext& ctx) override {
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ctx.gameHandler.sendPetAction(2, 0);
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return {};
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}
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std::vector<std::string> aliases() const override { return {"petfollow"}; }
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std::string helpText() const override { return "Pet: follow owner"; }
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};
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class PetStayCommand : public IChatCommand {
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public:
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ChatCommandResult execute(ChatCommandContext& ctx) override {
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ctx.gameHandler.sendPetAction(3, 0);
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return {};
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}
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std::vector<std::string> aliases() const override { return {"petstay", "pethalt"}; }
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std::string helpText() const override { return "Pet: stay"; }
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};
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class PetPassiveCommand : public IChatCommand {
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public:
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ChatCommandResult execute(ChatCommandContext& ctx) override {
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ctx.gameHandler.sendPetAction(1, 0);
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return {};
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}
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std::vector<std::string> aliases() const override { return {"petpassive"}; }
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std::string helpText() const override { return "Pet: passive mode"; }
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};
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class PetDefensiveCommand : public IChatCommand {
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public:
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ChatCommandResult execute(ChatCommandContext& ctx) override {
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ctx.gameHandler.sendPetAction(4, 0);
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return {};
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}
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std::vector<std::string> aliases() const override { return {"petdefensive"}; }
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std::string helpText() const override { return "Pet: defensive mode"; }
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};
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class PetAggressiveCommand : public IChatCommand {
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public:
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ChatCommandResult execute(ChatCommandContext& ctx) override {
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ctx.gameHandler.sendPetAction(6, 0);
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return {};
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}
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std::vector<std::string> aliases() const override { return {"petaggressive"}; }
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std::string helpText() const override { return "Pet: aggressive mode"; }
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};
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class PetDismissCommand : public IChatCommand {
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public:
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ChatCommandResult execute(ChatCommandContext& ctx) override {
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ctx.gameHandler.dismissPet();
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return {};
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}
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std::vector<std::string> aliases() const override { return {"petdismiss"}; }
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std::string helpText() const override { return "Dismiss pet"; }
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};
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// --- Registration ---
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void registerEmoteCommands(ChatCommandRegistry& reg) {
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reg.registerCommand(std::make_unique<SitCommand>());
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reg.registerCommand(std::make_unique<StandCommand>());
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reg.registerCommand(std::make_unique<KneelCommand>());
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reg.registerCommand(std::make_unique<LogoutEmoteCommand>());
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reg.registerCommand(std::make_unique<CancelLogoutCommand>());
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reg.registerCommand(std::make_unique<DismountCommand>());
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reg.registerCommand(std::make_unique<CancelFormCommand>());
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reg.registerCommand(std::make_unique<CancelAuraCommand>());
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reg.registerCommand(std::make_unique<PetAttackCommand>());
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reg.registerCommand(std::make_unique<PetFollowCommand>());
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reg.registerCommand(std::make_unique<PetStayCommand>());
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reg.registerCommand(std::make_unique<PetPassiveCommand>());
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reg.registerCommand(std::make_unique<PetDefensiveCommand>());
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reg.registerCommand(std::make_unique<PetAggressiveCommand>());
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reg.registerCommand(std::make_unique<PetDismissCommand>());
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}
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} // namespace ui
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} // namespace wowee
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