Kelsidavis-WoWee/tests
Pavel Okhlopkov 42f1bb98ea refactor(chat): decompose into modular architecture, add GM commands, fix protocol
- Extract ChatPanel monolith into 15+ focused modules under ui/chat/
  (ChatInput, ChatTabManager, ChatTabCompleter, ChatMarkupParser,
  ChatMarkupRenderer, ChatCommandRegistry, ChatBubbleManager,
  ChatSettings, MacroEvaluator, GameStateAdapter, InputModifierAdapter)
- Split 2700-line chat_panel_commands.cpp into 11 command modules
- Add GM command handling: 190-command data table, dot-prefix interception,
  tab-completion, /gmhelp with category filter
- Fix ChatType enum to match WoW wire protocol (SAY=0x01 not 0x00);
  values 0x00-0x1B shared across Vanilla/TBC/WotLK
- Fix BG_SYSTEM_* values from 82-84 (UB in bitmask shifts) to 0x24-0x26
- Fix infinite Enter key loop after teleport (disable TOGGLE_CHAT repeat,
  add 2-frame input cooldown)
- Add tests: chat_markup_parser, chat_tab_completer, gm_commands,
  macro_evaluator

Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
2026-04-12 14:59:56 +03:00
..
CMakeLists.txt refactor(chat): decompose into modular architecture, add GM commands, fix protocol 2026-04-12 14:59:56 +03:00
test_activity_fsm.cpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
test_anim_capability.cpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
test_animation_ids.cpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
test_blp_loader.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
test_chat_markup_parser.cpp refactor(chat): decompose into modular architecture, add GM commands, fix protocol 2026-04-12 14:59:56 +03:00
test_chat_tab_completer.cpp refactor(chat): decompose into modular architecture, add GM commands, fix protocol 2026-04-12 14:59:56 +03:00
test_combat_fsm.cpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
test_dbc_loader.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
test_entity.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
test_frustum.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
test_gm_commands.cpp refactor(chat): decompose into modular architecture, add GM commands, fix protocol 2026-04-12 14:59:56 +03:00
test_indoor_shadows.cpp feat(rendering): add HiZ occlusion culling & fix WMO interior shadows 2026-04-06 16:40:59 +03:00
test_locomotion_fsm.cpp feat(animation): decompose AnimationController into FSM-based architecture 2026-04-05 12:27:35 +03:00
test_m2_structs.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
test_macro_evaluator.cpp refactor(chat): decompose into modular architecture, add GM commands, fix protocol 2026-04-12 14:59:56 +03:00
test_opcode_table.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
test_packet.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
test_spline.cpp refactor: extract spline math, consolidate packet parsing, decompose TransportManager 2026-04-11 08:30:28 +03:00
test_srp.cpp feat(animation): 452 named constants, 30-phase character animation state machine 2026-04-04 23:02:53 +03:00
test_transport_components.cpp refactor: decompose TransportManager and upgrade Entity to CatmullRom splines 2026-04-11 09:50:38 +03:00
test_transport_path_repo.cpp refactor: extract spline math, consolidate packet parsing, decompose TransportManager 2026-04-11 08:30:28 +03:00
test_world_map.cpp refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
test_world_map_coordinate_projection.cpp refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
test_world_map_exploration_state.cpp refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
test_world_map_map_resolver.cpp refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
test_world_map_view_state_machine.cpp refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
test_world_map_zone_metadata.cpp refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00