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- game: clear pendingNameQueries on player out-of-range and DESTROY_OBJECT so re-entering players get a fresh name query instead of being silently skipped - game: add 5s periodic name resync scan that re-queries players with empty names and no pending query, recovering from dropped CMSG_NAME_QUERY responses - warden: fix UC_ERR_MAP by moving HEAP_BASE from 0x200000 to 0x20000000; the old heap [0x200000, 0x1200000) overlapped the module at 0x400000, causing Unicorn to reject the heap mapping and abort emulator initialisation - warden: add early overlap check between module and heap regions to catch future layout bugs at init time - assets: add loadDBCOptional() which logs at DEBUG level when a DBC is absent, for files that are not distributed on all expansions - assets: use loadDBCOptional for Item.dbc (absent on Vanilla 1.12 clients) and fall back to server-sent itemInfoCache displayInfoId for NPC weapon resolution |
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|---|---|---|
| .. | ||
| adt_loader.hpp | ||
| asset_manager.hpp | ||
| asset_manifest.hpp | ||
| blp_loader.hpp | ||
| dbc_layout.hpp | ||
| dbc_loader.hpp | ||
| loose_file_reader.hpp | ||
| m2_loader.hpp | ||
| mpq_manager.hpp | ||
| terrain_mesh.hpp | ||
| wdt_loader.hpp | ||
| wmo_loader.hpp | ||