Kelsidavis-WoWee/include/pipeline
Kelsi 4d1be18c18 wmo: apply MOHD ambient color to interior group lighting
Read the ambient color from the MOHD chunk (BGRA uint32) and store it
on WMOModel as a normalized RGB vec3.  Pass it through ModelData into
the per-batch WMOMaterialUBO (replacing the unused pad[3] bytes, keeping
the struct at 64 bytes).  The GLSL interior branch now floors vertex
colors against the WMO ambient instead of a hardcoded 0.5, so dungeon
interiors respect the artist-specified ambient tint from the WMO root
rather than always clamping to grey.
2026-03-09 21:27:01 -07:00
..
adt_loader.hpp Add MCLQ water, TaxiPathNode transports, and vanilla M2 particles 2026-02-14 20:20:43 -08:00
asset_manager.hpp Add purgeExtractedAssets() to clear all extracted asset data from disk 2026-02-28 09:07:47 -08:00
asset_manifest.hpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
blp_loader.hpp Add attribution and source citations for open source release 2026-02-02 22:09:33 -08:00
dbc_layout.hpp Remove hardcoded WotLK defaults, use JSON as single source of truth for opcodes/fields/DBC layouts 2026-02-20 00:39:20 -08:00
dbc_loader.hpp Add expansion DBC CSVs, Turtle support, and server-specific login 2026-02-13 00:10:01 -08:00
loose_file_reader.hpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
m2_loader.hpp Fix M2 white shell artifact from missing textures, add opacity track support 2026-02-17 23:52:44 -08:00
mpq_manager.hpp Bound MPQ archive lookup cache; remove always-on composite dumps; track texture cache entries 2026-02-12 16:29:36 -08:00
terrain_mesh.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
wdt_loader.hpp Add instance support: WDT parser, WMO-only map loading, area triggers, BG queue accept 2026-02-26 17:56:11 -08:00
wmo_loader.hpp wmo: apply MOHD ambient color to interior group lighting 2026-03-09 21:27:01 -07:00