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Moves the WOM mesh editing/transform handlers out of main.cpp: --add-texture-to-mesh --scale-mesh --translate-mesh --strip-mesh --rotate-mesh --center-mesh --flip-mesh-normals --mirror-mesh --smooth-mesh-normals --merge-meshes These are the post-generation manipulators (load → mutate → save) distinct from the geometry generators in cli_gen_mesh.cpp and the heightmap I/O in cli_mesh_io.cpp. main.cpp drops 20,741 → 20,005 lines (-736). Behavior verified by piping a fresh cube through scale → translate → center. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||