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Quest-side analytics paralleling --info-creatures-by-faction/-level.
Two distribution views for difficulty-curve and reward-pacing analysis:
wowee_editor --info-quests-by-level $Z/quests.json
Quests by required level: ... (47 total)
range : 1 to 60 (avg 22.4)
level count bar
1 8 ████████████████████████████████████████
5 6 ██████████████████████████████
...
60 1 █████
wowee_editor --info-quests-by-xp $Z/quests.json
Quests by XP reward: ... (47 total)
range : 100 to 5000 (avg 1462, 0 with 0 XP)
bucket (≥XP) count bar
0 8 ████████████████████████████████████████
250 6 ██████████████████████████████
500 4 ████████████████████
5000 1 █████
(bucket size: 250 XP)
--by-level: catches difficulty-curve gaps (every quest level 1 → no
mid-game; cluster at 60 → no early game) and outliers (level-30
quest dropped into a starter zone).
--by-xp: bucket size auto-grows with the max XP value so the
histogram stays readable for both starter zones (10-100 XP per bin)
and endgame (5000+ XP per bin). Surfaces no-reward quests
explicitly so designers spot ones they forgot to fill in.
JSON modes emit per-bucket records for dashboards. Verified on a
4-quest seed (xp 100/250/500/5000): bucket-size correctly auto-
selected as 250 XP, range and avg match.
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||