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Mirrors the WOL/WOW JSON pair from earlier batches: gives
hand-editable access to .womx world-map manifests for
quick tile-bitmap edits without writing a binary patcher.
Tile bitmap is represented as a JSON array of '1'/'0' row
strings — one string per row of the grid. Visual layout
makes missing-row patterns obvious at a glance:
"tiles": [
"10000001",
"01000010",
"00100100",
"00011000",
...
]
Sparse [[x,y]] pair arrays were considered but rejected:
4× larger for a full continent (4096 tiles), and the dense
visual layout is far easier to spot-read for typical
edits like "carve out a hole in this region".
The importer tolerates missing optional fields (uses
WoweeWorldMap defaults), and accepts either worldType
int or worldTypeName string so JSON can be authored by
hand or by tools.
Verified byte-identical round-trip on a 4x4 instance and
a hand-authored 8x8 sparse continent (16/64 tiles, both
defaultLightId and defaultWeatherId preserved through the
JSON layer).
Adds 2 flags to reach 458 documented kArgRequired entries.
All 9 open formats now have established CLI tooling — WOM,
WOB, WOC, WOT, JsonDBC, PNG, WOL, WOW, and WOMX.
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|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||