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Handles SMSG_SPELL_CHANCE_PROC_LOG (previously silently ignored) to display gold "PROC!" floating text when the player triggers a spell proc. Reads caster/target packed GUIDs and spell ID from the packet header; skips variable-length effect payload. Adds CombatTextEntry::PROC_TRIGGER type with gold color rendering, visible alongside existing damage/heal/energize floating numbers. |
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| ui | ||