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buildDefaultPlayerGeosets() was inserting all submeshIds 0-99 into activeGeosets, showing every hair variation simultaneously. Now uses the hairGeosetMap_ (from CharHairGeosets.dbc) to select only the correct hair scalp geoset for the player's race/sex/style, matching the existing NPC geoset filtering logic in EntitySpawner. |
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| .. | ||
| appearance_composer.hpp | ||
| application.hpp | ||
| coordinates.hpp | ||
| entity_spawner.hpp | ||
| input.hpp | ||
| logger.hpp | ||
| memory_monitor.hpp | ||
| profiler.hpp | ||
| spawn_presets.hpp | ||
| window.hpp | ||
| world_loader.hpp | ||