Kelsidavis-WoWee/src
Kelsi 3f7da35fb8 Add WMO diagnostic logging and increase ambient light
Added detailed logging for WMO vertex data to diagnose pitch black areas:
- Log MOCV (vertex colors) chunk presence and first color value
- Log MONR (normals) chunk presence and first normal vector
- Log WMO group flags to identify interior vs exterior groups

Increased WMO ambient light from (0.4, 0.4, 0.5) to (0.55, 0.55, 0.6) to
make shadowed/dark areas more visible. This addresses pitch black areas in
Stormwind and other locations where diffuse lighting may be insufficient.

The diagnostic output will help identify if black areas are caused by:
- Missing or incorrect vertex color data (MOCV)
- Missing or incorrect normal data (MONR)
- Groups incorrectly flagged as interior (0x2000 flag)
2026-02-09 18:08:40 -08:00
..
audio Add debug logging for GameObject spawns to diagnose duplicate cathedral 2026-02-09 18:04:20 -08:00
auth Upgrade to C++20 and fix all compilation warnings 2026-02-07 11:43:37 -08:00
core Add debug logging for GameObject spawns to diagnose duplicate cathedral 2026-02-09 18:04:20 -08:00
game Add body type selection for nonbinary characters and reduce preview rotation sensitivity 2026-02-09 17:56:04 -08:00
network Add ambient sound system and eliminate log spam 2026-02-09 14:50:14 -08:00
pipeline Add WMO diagnostic logging and increase ambient light 2026-02-09 18:08:40 -08:00
rendering Add WMO diagnostic logging and increase ambient light 2026-02-09 18:08:40 -08:00
ui Add body type selection for nonbinary characters and reduce preview rotation sensitivity 2026-02-09 17:56:04 -08:00
main.cpp Add ambient sound system and eliminate log spam 2026-02-09 14:50:14 -08:00