Kelsidavis-WoWee/include/rendering
Kelsi 3ffb7ccc50 Fix lamp posts as glass and hide distance-only LOD groups when close
Two WMO rendering fixes:

1. Glass batch merging: BatchKey didn't include isWindow, so window and
   non-window batches sharing the same texture got merged together. If
   the window batch was processed first, the entire merged batch (lamp
   base, iron frame, etc.) rendered as transparent glass. Add isWindow
   to the batch key so glass/non-glass batches stay separate.

2. LOD group culling: WMO groups named with "LOD" are distance-only
   impostor geometry (e.g. cathedral tower extension, hill tower). They
   should only render beyond 200 units. Store raw MOGN chunk for
   offset-based name lookup, detect "lod" in group names during load,
   and skip LOD groups in both main and shadow passes when camera is
   within range.
2026-02-23 01:54:05 -08:00
..
camera.hpp Fix camera occlusion and stabilize WMO/M2 collision behavior 2026-02-03 16:04:21 -08:00
camera_controller.hpp Fix movement desync: strafe animation and missing SET_FACING 2026-02-19 16:40:17 -08:00
celestial.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
character_preview.hpp Work on character rendering and frustrum culling etc 2026-02-22 05:58:45 -08:00
character_renderer.hpp Add normal mapping and parallax occlusion mapping for character models 2026-02-23 01:40:23 -08:00
charge_effect.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
clouds.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
frustum.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
lens_flare.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
levelup_effect.hpp Add 3D level-up effect using LevelUp.m2 spell model 2026-02-19 20:36:25 -08:00
lighting_manager.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
lightning.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
loading_screen.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
m2_renderer.hpp Stabilize streaming memory and parser handling; revert socket recv optimizations 2026-02-22 07:26:54 -08:00
material.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
mesh.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
minimap.hpp Fix minimap arrow orientation and ground-detail foliage transparency 2026-02-22 08:44:16 -08:00
mount_dust.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
performance_hud.hpp Add gameplay systems: combat, spells, groups, loot, vendors, and UI 2026-02-04 10:31:03 -08:00
quest_marker_renderer.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
renderer.hpp Add player water ripples and separate 1x water pass for MSAA compatibility 2026-02-22 22:34:48 -08:00
scene.hpp Optimize release builds: LTO, -O3, visibility, micro-perf fixes 2026-02-18 20:10:47 -08:00
shader.hpp Implement shadow mapping pipeline for terrain and models 2026-02-04 16:08:35 -08:00
sky_system.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
skybox.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
starfield.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
swim_effects.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
terrain_manager.hpp Improve runtime stutter handling and ground clutter performance 2026-02-21 01:26:16 -08:00
terrain_renderer.hpp Stabilize streaming memory and parser handling; revert socket recv optimizations 2026-02-22 07:26:54 -08:00
texture.hpp Add centralized anisotropic filtering, fog, and Blinn-Phong specular to all renderers 2026-02-04 15:05:46 -08:00
video_player.hpp Play looping MP4 behind auth screen 2026-02-05 15:34:29 -08:00
vk_buffer.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_context.hpp Add player water ripples and separate 1x water pass for MSAA compatibility 2026-02-22 22:34:48 -08:00
vk_frame_data.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_pipeline.hpp Add player water ripples and separate 1x water pass for MSAA compatibility 2026-02-22 22:34:48 -08:00
vk_render_target.hpp Work on character rendering and frustrum culling etc 2026-02-22 05:58:45 -08:00
vk_shader.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_texture.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_utils.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
water_renderer.hpp Fix WMO water rendering: correct MLIQ parsing, tile masking, and depth effects 2026-02-23 00:18:32 -08:00
weather.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
wmo_renderer.hpp Fix lamp posts as glass and hide distance-only LOD groups when close 2026-02-23 01:54:05 -08:00
world_map.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00