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Supports: /castsequence [conds] [reset=N/target/combat] Spell1, Spell2, ... Cycles through the spell list on successive button presses. State is keyed by spell list so the same sequence shared across macros stays in sync. |
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| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
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| ui | ||
| main.cpp | ||