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Replace flat mesh rendering of additive/mod blend batches (blendMode >= 3) with camera-facing point sprites using a soft radial gradient texture and additive blending. Adds M2 particle emitter infrastructure (structs, shader, parsing stubs) but disables emitter parsing — the assumed 476-byte struct size is wrong for WotLK 3.3.5a, causing misaligned reads that explode RAM. |
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| .. | ||
| adt_loader.cpp | ||
| asset_manager.cpp | ||
| blp_loader.cpp | ||
| dbc_loader.cpp | ||
| m2_loader.cpp | ||
| mpq_manager.cpp | ||
| terrain_mesh.cpp | ||
| wmo_loader.cpp | ||