Kelsidavis-WoWee/src/pipeline
Kelsi 88241cbddc Render M2 glow batches as billboarded light sprites
Replace flat mesh rendering of additive/mod blend batches (blendMode >= 3)
with camera-facing point sprites using a soft radial gradient texture and
additive blending. Adds M2 particle emitter infrastructure (structs, shader,
parsing stubs) but disables emitter parsing — the assumed 476-byte struct
size is wrong for WotLK 3.3.5a, causing misaligned reads that explode RAM.
2026-02-06 08:58:26 -08:00
..
adt_loader.cpp Fix heightmap loading detection and widen wall collision radius 2026-02-05 18:01:16 -08:00
asset_manager.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
blp_loader.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
dbc_loader.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
m2_loader.cpp Render M2 glow batches as billboarded light sprites 2026-02-06 08:58:26 -08:00
mpq_manager.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
terrain_mesh.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
wmo_loader.cpp Add WMO portal culling infrastructure and fix single-player character flow 2026-02-05 15:31:00 -08:00