mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-06 00:53:52 +00:00
Novel open terrain format unique to wowee: .wot (Wowee Open Terrain) — JSON metadata: - Tile coordinates, chunk grid dimensions, texture list - Per-chunk layer assignments and hole bitmasks - Water data per chunk (type, height) - Format version "wot-1.0" .whm (Wowee HeightMap) — binary heightmap: - "WHM1" magic header - 256 chunks × (baseHeight + 145 float heights) = 148KB - Direct float storage, no compression, fully portable Both formats are entirely novel — no ADT, no WDT, no Blizzard structures. The WCP content pack can bundle .wot/.whm instead of ADT/WDT for fully open redistribution. Import/export functions: WoweeTerrain::exportOpen() / importOpen()
22 lines
656 B
C++
22 lines
656 B
C++
#pragma once
|
|
|
|
#include "pipeline/adt_loader.hpp"
|
|
#include <string>
|
|
|
|
namespace wowee {
|
|
namespace editor {
|
|
|
|
// Wowee Open Terrain Format (.wot)
|
|
// JSON + binary heightmap — no Blizzard formats, fully open
|
|
class WoweeTerrain {
|
|
public:
|
|
// Export terrain to open format: .wot (JSON metadata) + .whm (binary heightmap)
|
|
static bool exportOpen(const pipeline::ADTTerrain& terrain,
|
|
const std::string& basePath, int tileX, int tileY);
|
|
|
|
// Import terrain from open format back to ADTTerrain
|
|
static bool importOpen(const std::string& basePath, pipeline::ADTTerrain& terrain);
|
|
};
|
|
|
|
} // namespace editor
|
|
} // namespace wowee
|