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Same value-noise function as --gen-texture-noise but interpolated between two RGB endpoints rather than emitted as grayscale. Useful for terrain detail (grass+dirt mottle), magic fog, marble veining, or any "natural variation" pass that shouldn't be desaturated. Args: <out.png> <colorAHex> <colorBHex> [seed] [W H] Defaults: seed 1, 256x256. 11th procedural texture pattern (joining solid, BW checker, color checker, grid, vertical/horizontal/radial gradients, grayscale noise, stripes, dots, rings). |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||