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- Noise Generator in Sculpt panel: applies procedural value noise with configurable frequency, amplitude, octaves, and seed to create hills/valleys across entire tile instantly - Sky/Lighting presets: View > Sky menu with Day (blue sky, high sun), Dusk (orange, low sun), Night (dark blue, moonlight) - Viewport clear color and light direction now configurable at runtime - Noise uses smoothstep interpolation with octave fractal layering |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||