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Fixes issue where dust particles were angling down into terrain and not visible. Changes spawn position to fixed 0.2 units above ground, increases upward velocity to 1.2-2.5 for clearer rise, and uses only horizontal velocity component for drift to prevent Z component from pushing particles downward. |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||