Kelsidavis-WoWee/include/ui/chat/i_chat_command.hpp
Pavel Okhlopkov 42f1bb98ea refactor(chat): decompose into modular architecture, add GM commands, fix protocol
- Extract ChatPanel monolith into 15+ focused modules under ui/chat/
  (ChatInput, ChatTabManager, ChatTabCompleter, ChatMarkupParser,
  ChatMarkupRenderer, ChatCommandRegistry, ChatBubbleManager,
  ChatSettings, MacroEvaluator, GameStateAdapter, InputModifierAdapter)
- Split 2700-line chat_panel_commands.cpp into 11 command modules
- Add GM command handling: 190-command data table, dot-prefix interception,
  tab-completion, /gmhelp with category filter
- Fix ChatType enum to match WoW wire protocol (SAY=0x01 not 0x00);
  values 0x00-0x1B shared across Vanilla/TBC/WotLK
- Fix BG_SYSTEM_* values from 82-84 (UB in bitmask shifts) to 0x24-0x26
- Fix infinite Enter key loop after teleport (disable TOGGLE_CHAT repeat,
  add 2-frame input cooldown)
- Add tests: chat_markup_parser, chat_tab_completer, gm_commands,
  macro_evaluator

Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
2026-04-12 14:59:56 +03:00

57 lines
1.6 KiB
C++

// IChatCommand — interface for all slash commands.
// Phase 3.1 of chat_panel_ref.md.
#pragma once
#include <string>
#include <vector>
namespace wowee {
// Forward declarations
namespace game { class GameHandler; }
namespace ui { struct UIServices; class ChatPanel; }
namespace ui {
/**
* Context passed to every command's execute() method.
* Provides everything a command needs without coupling to ChatPanel.
*/
struct ChatCommandContext {
game::GameHandler& gameHandler;
UIServices& services;
ChatPanel& panel; // for input buffer access, macro state
std::string args; // everything after "/cmd "
std::string fullCommand; // the original command name (lowercase)
};
/**
* Result returned by a command to tell the dispatcher what to do next.
*/
struct ChatCommandResult {
bool handled = true; // false → command not recognized, fall through
bool clearInput = true; // clear the input buffer after execution
};
/**
* Interface for all chat slash commands.
*
* Adding a new command = create a class implementing this interface,
* register it in ChatCommandRegistry. Zero edits to existing code. (OCP)
*/
class IChatCommand {
public:
virtual ~IChatCommand() = default;
/** Execute the command. */
virtual ChatCommandResult execute(ChatCommandContext& ctx) = 0;
/** Return all aliases for this command (e.g. {"w", "whisper", "tell", "t"}). */
virtual std::vector<std::string> aliases() const = 0;
/** Optional help text shown by /help. */
virtual std::string helpText() const { return ""; }
};
} // namespace ui
} // namespace wowee