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Add GameHandler::isInWorld() helper that encapsulates the repeated 'state == IN_WORLD && socket' guard. Replace 99 negative checks and 20 positive checks across game_handler.cpp, plus fix 2 remaining C-style casts. |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||