Kelsidavis-WoWee/src/pipeline
Kelsi 11a4958e84 Add M2 global sequence animation, smoke UV scroll, and fix WMO floor detection
- Parse global sequence durations from M2 binary and use them in bone
  interpolation so torches, candles, and other env doodads animate.
- Add UV scroll shader effect for smoke models (HouseSmoke, SmokeStack)
  as a workaround for unimplemented M2 particle emitters.
- Tighten WMO floor probe heights to prevent multi-story buildings from
  returning the wrong floor, fixing player clipping through inn floors
  and camera locking onto the second floor.
- Use player ground level as reference for camera orbit floor collision
  so the camera doesn't fight upper floors in buildings.
2026-02-04 14:06:59 -08:00
..
adt_loader.cpp Stabilize city rendering and water/collision behavior 2026-02-03 21:11:10 -08:00
asset_manager.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
blp_loader.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
dbc_loader.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
m2_loader.cpp Add M2 global sequence animation, smoke UV scroll, and fix WMO floor detection 2026-02-04 14:06:59 -08:00
mpq_manager.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
terrain_mesh.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
wmo_loader.cpp Refine water rendering, swimming, and underwater visuals 2026-02-03 20:40:59 -08:00