mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
- Vanilla M2 bone struct (108 bytes) with 28-byte animation tracks - Version-aware bone parsing (vanilla vs WotLK format detection) - Fix CharSections.dbc field layout for vanilla (variation/color at 4-5) - Remove broken CharSections.csv files (all fields marked as strings) - Expansion data reload on profile switch (DBC cache clear, layout reload) - Vanilla packet encryption (VanillaCrypt XOR-based header crypt) - Extended character preview geoset range (0-99) for vanilla models - DBC cache clear support in AssetManager
73 lines
2.3 KiB
C++
73 lines
2.3 KiB
C++
#pragma once
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#include <vector>
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#include <cstdint>
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#include <memory>
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namespace wowee {
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namespace game {
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/**
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* Warden anti-cheat crypto handler.
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* Derives RC4 keys from the 40-byte SRP session key using SHA1Randx,
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* then encrypts/decrypts Warden packet payloads.
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*/
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class WardenCrypto {
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public:
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WardenCrypto();
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~WardenCrypto();
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/**
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* Initialize Warden crypto from the 40-byte SRP session key.
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* Derives encrypt (client->server) and decrypt (server->client) RC4 keys
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* using the SHA1Randx / WardenKeyGenerator algorithm.
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*/
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bool initFromSessionKey(const std::vector<uint8_t>& sessionKey);
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/**
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* Replace RC4 keys (called after module hash challenge succeeds).
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* @param newEncryptKey 16-byte key for encrypting outgoing packets
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* @param newDecryptKey 16-byte key for decrypting incoming packets
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*/
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void replaceKeys(const std::vector<uint8_t>& newEncryptKey,
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const std::vector<uint8_t>& newDecryptKey);
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/** Decrypt an incoming SMSG_WARDEN_DATA payload. */
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std::vector<uint8_t> decrypt(const std::vector<uint8_t>& data);
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/** Encrypt an outgoing CMSG_WARDEN_DATA payload. */
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std::vector<uint8_t> encrypt(const std::vector<uint8_t>& data);
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bool isInitialized() const { return initialized_; }
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private:
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bool initialized_;
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// RC4 state for decrypting incoming packets (server->client)
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std::vector<uint8_t> decryptRC4State_;
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uint8_t decryptRC4_i_;
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uint8_t decryptRC4_j_;
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// RC4 state for encrypting outgoing packets (client->server)
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std::vector<uint8_t> encryptRC4State_;
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uint8_t encryptRC4_i_;
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uint8_t encryptRC4_j_;
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void initRC4(const std::vector<uint8_t>& key,
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std::vector<uint8_t>& state,
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uint8_t& i, uint8_t& j);
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void processRC4(const uint8_t* input, uint8_t* output, size_t length,
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std::vector<uint8_t>& state, uint8_t& i, uint8_t& j);
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/**
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* SHA1Randx / WardenKeyGenerator: generates pseudo-random bytes from a seed.
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* Used to derive the 16-byte encrypt and decrypt keys from the session key.
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*/
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static void sha1RandxGenerate(const std::vector<uint8_t>& seed,
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uint8_t* outputEncryptKey,
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uint8_t* outputDecryptKey);
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};
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} // namespace game
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} // namespace wowee
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