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Procedural primitives use per-face vertex layouts so flat shading works (each box face gets its own 4 corners with a unique normal). That makes them read as "not watertight" at the index level even when the geometry is visually closed. The new --weld <eps> flag quantizes vertex positions onto a 1/eps grid, hashes each cell, and remaps every duplicate to the canonical (lowest-index) representative before edge analysis. Edges that cross weld boundaries are then unified and the manifold check measures topological closure of the underlying surface. Validates the full plumbing: tent_solid welds 18 verts → 6 positions and reports YES watertight; tent (with door) welds 21 → 9 and reports the 5-edge door seam as open boundary; firepit welds 240 → 56 with 0 boundary but 48 non-manifold edges — the 4-stone corners where adjacent ring stones share a position, making the surface branchy. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||