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The editor stores quest hooks (questGiverNpcId, turnInNpcId, KillCreature targetName) as the spawner's per-spawn .id sequence. The SQL exporter writes creature_template entries as 'creatureStartEntry + index'. The two number spaces are different, so quest links pointed at non-existent creature entries. Added a spawn.id -> SQL entry map built from the spawns vector and used it in: - RequiredNpcOrGo[1..4] for KillCreature objectives - creature_queststarter / creature_questender |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||