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Replace process-spawning with direct AudioEngine calls for jump, landing, and melee swing sounds.
429 lines
17 KiB
C++
429 lines
17 KiB
C++
#include "audio/activity_sound_manager.hpp"
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#include "audio/audio_engine.hpp"
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#include "pipeline/asset_manager.hpp"
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#include "core/logger.hpp"
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#include <algorithm>
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#include <cctype>
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namespace wowee {
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namespace audio {
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namespace {
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std::vector<std::string> buildClassicSet(const std::string& material) {
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std::vector<std::string> out;
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for (char c = 'A'; c <= 'L'; ++c) {
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out.push_back("Sound\\Character\\Footsteps\\mFootMediumLarge" + material + std::string(1, c) + ".wav");
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}
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return out;
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}
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} // namespace
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ActivitySoundManager::ActivitySoundManager() : rng(std::random_device{}()) {}
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ActivitySoundManager::~ActivitySoundManager() { shutdown(); }
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bool ActivitySoundManager::initialize(pipeline::AssetManager* assets) {
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shutdown();
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assetManager = assets;
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if (!assetManager) return false;
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rebuildJumpClipsForProfile("Human", "Human", true);
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rebuildSwimLoopClipsForProfile("Human", "Human", true);
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rebuildHardLandClipsForProfile("Human", "Human", true);
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preloadCandidates(splashEnterClips, {
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"Sound\\Character\\General\\Water\\WaterSplashSmall.wav",
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"Sound\\Character\\General\\Water\\WaterSplashMedium.wav",
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"Sound\\Character\\General\\Water\\WaterSplashLarge.wav",
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"Sound\\Character\\Footsteps\\mFootMediumLargeWaterA.wav",
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"Sound\\Character\\Footsteps\\mFootMediumLargeWaterB.wav",
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"Sound\\Character\\Footsteps\\mFootMediumLargeWaterC.wav",
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"Sound\\Character\\Footsteps\\mFootMediumLargeWaterD.wav"
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});
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splashExitClips = splashEnterClips;
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preloadLandingSet(FootstepSurface::STONE, "Stone");
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preloadLandingSet(FootstepSurface::DIRT, "Dirt");
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preloadLandingSet(FootstepSurface::GRASS, "Grass");
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preloadLandingSet(FootstepSurface::WOOD, "Wood");
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preloadLandingSet(FootstepSurface::METAL, "Metal");
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preloadLandingSet(FootstepSurface::WATER, "Water");
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preloadLandingSet(FootstepSurface::SNOW, "Snow");
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preloadCandidates(meleeSwingClips, {
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"Sound\\Item\\Weapons\\Sword\\SwordSwing1.wav",
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"Sound\\Item\\Weapons\\Sword\\SwordSwing2.wav",
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"Sound\\Item\\Weapons\\Sword\\SwordSwing3.wav",
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"Sound\\Item\\Weapons\\Sword\\SwordHit1.wav",
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"Sound\\Item\\Weapons\\Sword\\SwordHit2.wav",
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"Sound\\Item\\Weapons\\Sword\\SwordHit3.wav",
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"Sound\\Item\\Weapons\\OneHanded\\Sword\\SwordSwing1.wav",
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"Sound\\Item\\Weapons\\OneHanded\\Sword\\SwordSwing2.wav",
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"Sound\\Item\\Weapons\\OneHanded\\Sword\\SwordSwing3.wav",
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"Sound\\Item\\Weapons\\Melee\\MeleeSwing1.wav",
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"Sound\\Item\\Weapons\\Melee\\MeleeSwing2.wav",
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"Sound\\Item\\Weapons\\Melee\\MeleeSwing3.wav"
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});
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initialized = true;
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core::Logger::getInstance().info("Activity SFX loaded: jump=", jumpClips.size(),
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" splash=", splashEnterClips.size(),
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" swimLoop=", swimLoopClips.size());
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return true;
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}
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void ActivitySoundManager::shutdown() {
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stopSwimLoop();
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stopOneShot();
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std::remove(loopTempPath.c_str());
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std::remove(oneShotTempPath.c_str());
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for (auto& set : landingSets) set.clips.clear();
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jumpClips.clear();
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splashEnterClips.clear();
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splashExitClips.clear();
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swimLoopClips.clear();
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hardLandClips.clear();
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meleeSwingClips.clear();
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swimmingActive = false;
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swimMoving = false;
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initialized = false;
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assetManager = nullptr;
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}
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void ActivitySoundManager::update(float) {
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reapProcesses();
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}
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void ActivitySoundManager::preloadCandidates(std::vector<Sample>& out, const std::vector<std::string>& candidates) {
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if (!assetManager) return;
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for (const auto& path : candidates) {
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if (!assetManager->fileExists(path)) continue;
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auto data = assetManager->readFile(path);
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if (data.empty()) continue;
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out.push_back({path, std::move(data)});
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}
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}
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void ActivitySoundManager::preloadLandingSet(FootstepSurface surface, const std::string& material) {
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auto& clips = landingSets[static_cast<size_t>(surface)].clips;
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preloadCandidates(clips, buildClassicSet(material));
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}
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void ActivitySoundManager::rebuildJumpClipsForProfile(const std::string& raceFolder, const std::string& raceBase, bool male) {
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jumpClips.clear();
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const std::string gender = male ? "Male" : "Female";
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const std::string prefix = "Sound\\Character\\" + raceFolder + "\\";
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const std::string stem = raceBase + gender;
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const std::string genderDir = male ? "Male" : "Female";
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preloadCandidates(jumpClips, {
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// Common WotLK-style variants.
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prefix + stem + "\\" + stem + "Jump01.wav",
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prefix + stem + "\\" + stem + "Jump02.wav",
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prefix + stem + "\\" + stem + "Jump03.wav",
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prefix + stem + "\\" + stem + "Exertion01.wav",
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prefix + stem + "\\" + stem + "Exertion02.wav",
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prefix + stem + "JumpA.wav",
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prefix + stem + "JumpB.wav",
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prefix + stem + "JumpC.wav",
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prefix + stem + "Jump.wav",
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prefix + stem + "JumpStart.wav",
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prefix + stem + "Land.wav",
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prefix + genderDir + "\\" + stem + "JumpA.wav",
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prefix + genderDir + "\\" + stem + "JumpB.wav",
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prefix + genderDir + "\\" + stem + "JumpC.wav",
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prefix + genderDir + "\\" + stem + "Jump.wav",
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prefix + genderDir + "\\" + stem + "JumpStart.wav",
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prefix + raceBase + "JumpA.wav",
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prefix + raceBase + "JumpB.wav",
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prefix + raceBase + "JumpC.wav",
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prefix + raceBase + "Jump.wav",
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prefix + raceBase + "\\" + stem + "JumpA.wav",
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prefix + raceBase + "\\" + stem + "JumpB.wav",
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prefix + raceBase + "\\" + stem + "JumpC.wav",
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// Alternate folder naming in some packs.
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"Sound\\Character\\" + stem + "\\" + stem + "JumpA.wav",
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"Sound\\Character\\" + stem + "\\" + stem + "JumpB.wav",
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"Sound\\Character\\" + stem + "\\" + stem + "Jump.wav",
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// Fallback safety
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"Sound\\Character\\Human\\HumanMaleJumpA.wav",
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"Sound\\Character\\Human\\HumanMaleJumpB.wav",
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"Sound\\Character\\Human\\HumanFemaleJumpA.wav",
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"Sound\\Character\\Human\\HumanFemaleJumpB.wav",
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"Sound\\Character\\Human\\Male\\HumanMaleJumpA.wav",
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"Sound\\Character\\Human\\Male\\HumanMaleJumpB.wav",
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"Sound\\Character\\Human\\Female\\HumanFemaleJumpA.wav",
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"Sound\\Character\\Human\\Female\\HumanFemaleJumpB.wav",
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"Sound\\Character\\Human\\HumanMale\\HumanMaleJump01.wav",
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"Sound\\Character\\Human\\HumanMale\\HumanMaleJump02.wav",
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"Sound\\Character\\Human\\HumanMale\\HumanMaleJump03.wav",
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"Sound\\Character\\Human\\HumanFemale\\HumanFemaleJump01.wav",
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"Sound\\Character\\Human\\HumanFemale\\HumanFemaleJump02.wav",
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"Sound\\Character\\Human\\HumanFemale\\HumanFemaleJump03.wav",
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"Sound\\Character\\HumanMale\\HumanMaleJumpA.wav",
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"Sound\\Character\\HumanMale\\HumanMaleJumpB.wav",
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"Sound\\Character\\HumanFemale\\HumanFemaleJumpA.wav",
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"Sound\\Character\\HumanFemale\\HumanFemaleJumpB.wav"
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});
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}
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void ActivitySoundManager::rebuildSwimLoopClipsForProfile(const std::string& raceFolder, const std::string& raceBase, bool male) {
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swimLoopClips.clear();
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const std::string gender = male ? "Male" : "Female";
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const std::string prefix = "Sound\\Character\\" + raceFolder + "\\";
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const std::string stem = raceBase + gender;
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preloadCandidates(swimLoopClips, {
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prefix + stem + "\\" + stem + "SwimLoop.wav",
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prefix + stem + "\\" + stem + "Swim01.wav",
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prefix + stem + "\\" + stem + "Swim02.wav",
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prefix + stem + "SwimLoop.wav",
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prefix + stem + "Swim01.wav",
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prefix + stem + "Swim02.wav",
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prefix + (male ? "Male" : "Female") + "\\" + stem + "SwimLoop.wav",
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"Sound\\Character\\Swim\\SwimMoveLoop.wav",
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"Sound\\Character\\Swim\\SwimLoop.wav",
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"Sound\\Character\\Swim\\SwimSlowLoop.wav"
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});
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if (swimLoopClips.empty()) {
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preloadCandidates(swimLoopClips, buildClassicSet("Water"));
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}
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}
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void ActivitySoundManager::rebuildHardLandClipsForProfile(const std::string& raceFolder, const std::string& raceBase, bool male) {
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hardLandClips.clear();
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const std::string gender = male ? "Male" : "Female";
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const std::string prefix = "Sound\\Character\\" + raceFolder + "\\";
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const std::string stem = raceBase + gender;
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preloadCandidates(hardLandClips, {
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prefix + stem + "\\" + stem + "LandHard01.wav",
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prefix + stem + "\\" + stem + "LandHard02.wav",
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prefix + stem + "LandHard01.wav",
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prefix + stem + "LandHard02.wav"
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});
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}
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bool ActivitySoundManager::playOneShot(const std::vector<Sample>& clips, float volume, float pitchLo, float pitchHi) {
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if (clips.empty()) return false;
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reapProcesses();
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if (oneShotPid != INVALID_PROCESS) return false;
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std::uniform_int_distribution<size_t> clipDist(0, clips.size() - 1);
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const Sample& sample = clips[clipDist(rng)];
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std::ofstream out(oneShotTempPath, std::ios::binary);
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if (!out) return false;
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out.write(reinterpret_cast<const char*>(sample.data.data()), static_cast<std::streamsize>(sample.data.size()));
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out.close();
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std::uniform_real_distribution<float> pitchDist(pitchLo, pitchHi);
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float pitch = pitchDist(rng);
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volume *= volumeScale;
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if (volume < 0.1f) volume = 0.1f;
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if (volume > 1.2f) volume = 1.2f;
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std::string filter = "asetrate=44100*" + std::to_string(pitch) +
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",aresample=44100,volume=" + std::to_string(volume);
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oneShotPid = platform::spawnProcess({
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"-nodisp", "-autoexit", "-loglevel", "quiet",
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"-af", filter, oneShotTempPath
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});
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return oneShotPid != INVALID_PROCESS;
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}
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void ActivitySoundManager::startSwimLoop() {
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if (swimLoopPid != INVALID_PROCESS || swimLoopClips.empty()) return;
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std::uniform_int_distribution<size_t> clipDist(0, swimLoopClips.size() - 1);
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const Sample& sample = swimLoopClips[clipDist(rng)];
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std::ofstream out(loopTempPath, std::ios::binary);
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if (!out) return;
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out.write(reinterpret_cast<const char*>(sample.data.data()), static_cast<std::streamsize>(sample.data.size()));
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out.close();
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float volume = (swimMoving ? 0.85f : 0.65f) * volumeScale;
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std::string filter = "volume=" + std::to_string(volume);
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swimLoopPid = platform::spawnProcess({
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"-nodisp", "-autoexit", "-loop", "0", "-loglevel", "quiet",
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"-af", filter, loopTempPath
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});
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}
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void ActivitySoundManager::stopSwimLoop() {
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platform::killProcess(swimLoopPid);
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}
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void ActivitySoundManager::stopOneShot() {
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platform::killProcess(oneShotPid);
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}
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void ActivitySoundManager::reapProcesses() {
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if (oneShotPid != INVALID_PROCESS) {
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platform::isProcessRunning(oneShotPid);
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}
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if (swimLoopPid != INVALID_PROCESS) {
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platform::isProcessRunning(swimLoopPid);
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}
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}
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void ActivitySoundManager::playJump() {
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if (!AudioEngine::instance().isInitialized() || jumpClips.empty()) {
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return;
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}
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auto now = std::chrono::steady_clock::now();
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if (lastJumpAt.time_since_epoch().count() != 0) {
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if (std::chrono::duration<float>(now - lastJumpAt).count() < 0.35f) return;
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}
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// Pick random clip
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std::uniform_int_distribution<size_t> dist(0, jumpClips.size() - 1);
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const Sample& sample = jumpClips[dist(rng)];
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// Play with slight volume/pitch variation
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std::uniform_real_distribution<float> volumeDist(0.65f, 0.75f);
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std::uniform_real_distribution<float> pitchDist(0.98f, 1.04f);
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float volume = volumeDist(rng) * volumeScale;
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float pitch = pitchDist(rng);
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if (AudioEngine::instance().playSound2D(sample.data, volume, pitch)) {
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lastJumpAt = now;
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}
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}
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void ActivitySoundManager::playLanding(FootstepSurface surface, bool hardLanding) {
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if (!AudioEngine::instance().isInitialized()) {
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return;
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}
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auto now = std::chrono::steady_clock::now();
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if (lastLandAt.time_since_epoch().count() != 0) {
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if (std::chrono::duration<float>(now - lastLandAt).count() < 0.10f) return;
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}
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const auto& clips = landingSets[static_cast<size_t>(surface)].clips;
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if (!clips.empty()) {
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std::uniform_int_distribution<size_t> dist(0, clips.size() - 1);
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const Sample& sample = clips[dist(rng)];
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float baseVolume = hardLanding ? 1.00f : 0.82f;
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std::uniform_real_distribution<float> volumeDist(baseVolume * 0.95f, baseVolume * 1.05f);
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std::uniform_real_distribution<float> pitchDist(0.95f, 1.03f);
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AudioEngine::instance().playSound2D(sample.data, volumeDist(rng) * volumeScale, pitchDist(rng));
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lastLandAt = now;
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}
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if (hardLanding && !hardLandClips.empty()) {
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std::uniform_int_distribution<size_t> dist(0, hardLandClips.size() - 1);
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const Sample& sample = hardLandClips[dist(rng)];
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std::uniform_real_distribution<float> volumeDist(0.80f, 0.88f);
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std::uniform_real_distribution<float> pitchDist(0.97f, 1.03f);
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AudioEngine::instance().playSound2D(sample.data, volumeDist(rng) * volumeScale, pitchDist(rng));
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}
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}
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void ActivitySoundManager::playMeleeSwing() {
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if (!AudioEngine::instance().isInitialized() || meleeSwingClips.empty()) {
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if (meleeSwingClips.empty() && !meleeSwingWarned) {
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core::Logger::getInstance().warning("No melee swing SFX found in assets");
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meleeSwingWarned = true;
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}
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return;
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}
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auto now = std::chrono::steady_clock::now();
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if (lastMeleeSwingAt.time_since_epoch().count() != 0) {
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if (std::chrono::duration<float>(now - lastMeleeSwingAt).count() < 0.12f) return;
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}
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std::uniform_int_distribution<size_t> dist(0, meleeSwingClips.size() - 1);
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const Sample& sample = meleeSwingClips[dist(rng)];
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std::uniform_real_distribution<float> volumeDist(0.76f, 0.84f);
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std::uniform_real_distribution<float> pitchDist(0.96f, 1.04f);
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if (AudioEngine::instance().playSound2D(sample.data, volumeDist(rng) * volumeScale, pitchDist(rng))) {
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lastMeleeSwingAt = now;
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}
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}
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void ActivitySoundManager::setSwimmingState(bool swimming, bool moving) {
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swimMoving = moving;
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if (swimming == swimmingActive) return;
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swimmingActive = swimming;
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if (swimmingActive) {
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startSwimLoop();
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} else {
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stopSwimLoop();
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}
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}
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void ActivitySoundManager::setCharacterVoiceProfile(const std::string& modelName) {
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if (!assetManager || modelName.empty()) return;
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std::string lower = modelName;
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for (char& c : lower) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
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bool male = (lower.find("female") == std::string::npos);
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std::string folder = "Human";
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std::string base = "Human";
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struct RaceMap { const char* token; const char* folder; const char* base; };
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static const RaceMap races[] = {
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{"human", "Human", "Human"},
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{"orc", "Orc", "Orc"},
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{"dwarf", "Dwarf", "Dwarf"},
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{"nightelf", "NightElf", "NightElf"},
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{"scourge", "Scourge", "Scourge"},
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{"undead", "Scourge", "Scourge"},
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{"tauren", "Tauren", "Tauren"},
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{"gnome", "Gnome", "Gnome"},
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{"troll", "Troll", "Troll"},
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{"bloodelf", "BloodElf", "BloodElf"},
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{"draenei", "Draenei", "Draenei"},
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{"goblin", "Goblin", "Goblin"},
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{"worgen", "Worgen", "Worgen"},
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};
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for (const auto& r : races) {
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if (lower.find(r.token) != std::string::npos) {
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folder = r.folder;
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base = r.base;
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break;
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}
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}
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std::string key = folder + "|" + base + "|" + (male ? "M" : "F");
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if (key == voiceProfileKey) return;
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voiceProfileKey = key;
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rebuildJumpClipsForProfile(folder, base, male);
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rebuildSwimLoopClipsForProfile(folder, base, male);
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rebuildHardLandClipsForProfile(folder, base, male);
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core::Logger::getInstance().info("Activity SFX voice profile: ", voiceProfileKey,
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" jump clips=", jumpClips.size(),
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" swim clips=", swimLoopClips.size(),
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" hardLand clips=", hardLandClips.size());
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}
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void ActivitySoundManager::playWaterEnter() {
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auto now = std::chrono::steady_clock::now();
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if (lastSplashAt.time_since_epoch().count() != 0) {
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if (std::chrono::duration<float>(now - lastSplashAt).count() < 0.20f) return;
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}
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if (playOneShot(splashEnterClips, 0.95f, 0.95f, 1.05f)) {
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lastSplashAt = now;
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}
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}
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void ActivitySoundManager::playWaterExit() {
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auto now = std::chrono::steady_clock::now();
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if (lastSplashAt.time_since_epoch().count() != 0) {
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if (std::chrono::duration<float>(now - lastSplashAt).count() < 0.20f) return;
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}
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if (playOneShot(splashExitClips, 0.95f, 0.95f, 1.05f)) {
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lastSplashAt = now;
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|
}
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|
}
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|
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} // namespace audio
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} // namespace wowee
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