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M2 batches have a geosetIndex field that determines the geoset group for filtering (0-18=body, 1xx=hair, etc.). We were incorrectly using submeshId from the submesh struct instead. Now properly stores and uses geosetId. |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||