Kelsidavis-WoWee/include
Kelsi 4511de8d38 Fix lamp posts rendering as glass by using texture name for window detection
Instead of relying on material flag 0x40 (F_CLAMP_S, not F_WINDOW) to
identify glass materials, detect windows by checking for "window" in the
texture path. This correctly applies glass to window textures while
leaving lamp posts and other geometry opaque.
2026-02-23 03:29:07 -08:00
..
audio Smooth login music start and lower auth-screen volume 2026-02-20 20:34:06 -08:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core Reduce logging overhead and reuse WMO culling futures 2026-02-22 06:42:15 -08:00
game Stabilize streaming memory and parser handling; revert socket recv optimizations 2026-02-22 07:26:54 -08:00
network Optimize world socket buffer handling and logging 2026-02-22 08:16:54 -08:00
pipeline Fix lamp posts as glass and hide distance-only LOD groups when close 2026-02-23 01:54:05 -08:00
platform Fix three Windows-specific compile errors 2026-02-18 17:52:28 -08:00
rendering Fix lamp posts rendering as glass by using texture name for window detection 2026-02-23 03:29:07 -08:00
ui Enable parallax mapping by default 2026-02-23 01:23:24 -08:00