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Add per-frame LOG_WARNING with this/vkCtx/camera/postProcess pointers and msaaChangePending state. If the log prints before crash, the pointer values tell us what's corrupt. If it doesn't print, crash is in the log itself (meaning this or vkCtx is corrupt). |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||