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83 lines
1.9 KiB
C++
83 lines
1.9 KiB
C++
#pragma once
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#include "auth/auth_handler.hpp"
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#include <string>
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#include <functional>
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namespace wowee { namespace ui {
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/**
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* Authentication screen UI
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*
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* Allows user to enter credentials and connect to auth server
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*/
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class AuthScreen {
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public:
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AuthScreen();
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/**
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* Render the UI
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* @param authHandler Reference to auth handler
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*/
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void render(auth::AuthHandler& authHandler);
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/**
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* Set callback for successful authentication
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*/
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void setOnSuccess(std::function<void()> callback) { onSuccess = callback; }
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/**
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* Set callback for single-player mode
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*/
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void setOnSinglePlayer(std::function<void()> callback) { onSinglePlayer = callback; }
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/**
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* Check if authentication is in progress
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*/
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bool isAuthenticating() const { return authenticating; }
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/**
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* Get status message
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*/
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const std::string& getStatusMessage() const { return statusMessage; }
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private:
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// UI state
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char hostname[256] = "127.0.0.1";
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char username[256] = "";
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char password[256] = "";
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int port = 3724;
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bool authenticating = false;
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bool showPassword = false;
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// Status
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std::string statusMessage;
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bool statusIsError = false;
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std::string failureReason; // Specific reason from auth handler
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float authTimer = 0.0f; // Timeout tracker
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static constexpr float AUTH_TIMEOUT = 10.0f;
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// Callbacks
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std::function<void()> onSuccess;
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std::function<void()> onSinglePlayer;
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/**
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* Attempt authentication
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*/
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void attemptAuth(auth::AuthHandler& authHandler);
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/**
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* Update status message
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*/
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void setStatus(const std::string& message, bool isError = false);
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/**
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* Persist/restore login fields
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*/
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void saveLoginInfo();
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void loadLoginInfo();
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static std::string getConfigPath();
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bool loginInfoLoaded = false;
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};
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}} // namespace wowee::ui
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