mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-06 17:13:51 +00:00
WotLK M2 models store geometry in separate .skin files. The NPC renderer was only loading skin files when M2Loader::load() returned invalid (empty vertices). But some M2 files have vertices in the header yet need the skin file for indices, batches, and submeshes. Now always attempts to load the skin file regardless of initial isValid() state. This fixes creature models not rendering even when the M2 and skin files exist on disk. Also improved debug logging to show vertex/index counts when models fail to load, making it easier to diagnose remaining issues.
800 lines
34 KiB
C++
800 lines
34 KiB
C++
#include "editor_viewport.hpp"
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#include "rendering/vk_context.hpp"
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#include "rendering/vk_texture.hpp"
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#include "pipeline/asset_manager.hpp"
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#include "pipeline/m2_loader.hpp"
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#include "pipeline/wmo_loader.hpp"
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#include "core/logger.hpp"
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#include <cstring>
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#include <cmath>
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#include <unordered_map>
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#include <glm/gtc/matrix_transform.hpp>
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namespace wowee {
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namespace editor {
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EditorViewport::EditorViewport() = default;
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EditorViewport::~EditorViewport() { shutdown(); }
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bool EditorViewport::initialize(rendering::VkContext* ctx, pipeline::AssetManager* am,
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rendering::Camera* cam) {
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vkCtx_ = ctx;
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assetManager_ = am;
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camera_ = cam;
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if (!createPerFrameResources()) return false;
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terrainRenderer_ = std::make_unique<rendering::TerrainRenderer>();
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if (!terrainRenderer_->initialize(ctx, perFrameSetLayout_, am)) {
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LOG_ERROR("Failed to initialize terrain renderer");
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return false;
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}
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terrainRenderer_->setFogEnabled(false);
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m2Renderer_ = std::make_unique<rendering::M2Renderer>();
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if (!m2Renderer_->initialize(ctx, perFrameSetLayout_, am)) {
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LOG_WARNING("M2 renderer init failed — object rendering disabled");
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m2Renderer_.reset();
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} else {
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m2Renderer_->setForceNoCull(true);
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}
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wmoRenderer_ = std::make_unique<rendering::WMORenderer>();
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if (!wmoRenderer_->initialize(ctx, perFrameSetLayout_, am)) {
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LOG_WARNING("WMO renderer init failed — building rendering disabled");
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wmoRenderer_.reset();
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}
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waterRenderer_.initialize(ctx, ctx->getImGuiRenderPass(), perFrameSetLayout_);
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gizmo_.initialize(ctx, ctx->getImGuiRenderPass(), perFrameSetLayout_);
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LOG_INFO("Editor viewport initialized");
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return true;
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}
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void EditorViewport::shutdown() {
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if (!vkCtx_) return;
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vkDeviceWaitIdle(vkCtx_->getDevice());
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if (npcMarkerVB_) { vmaDestroyBuffer(vkCtx_->getAllocator(), npcMarkerVB_, npcMarkerVBAlloc_); npcMarkerVB_ = VK_NULL_HANDLE; }
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if (brushVB_) { vmaDestroyBuffer(vkCtx_->getAllocator(), brushVB_, brushVBAlloc_); brushVB_ = VK_NULL_HANDLE; }
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if (pathVB_) { vmaDestroyBuffer(vkCtx_->getAllocator(), pathVB_, pathVBAlloc_); pathVB_ = VK_NULL_HANDLE; }
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gizmo_.shutdown();
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waterRenderer_.shutdown();
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if (wmoRenderer_) { wmoRenderer_->shutdown(); wmoRenderer_.reset(); }
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if (m2Renderer_) { m2Renderer_->shutdown(); m2Renderer_.reset(); }
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if (terrainRenderer_) { terrainRenderer_->shutdown(); terrainRenderer_.reset(); }
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destroyPerFrameResources();
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vkCtx_ = nullptr;
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}
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bool EditorViewport::loadTerrain(const pipeline::TerrainMesh& mesh,
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const std::vector<std::string>& texturePaths,
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int tileX, int tileY) {
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return terrainRenderer_->loadTerrain(mesh, texturePaths, tileX, tileY);
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}
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void EditorViewport::clearTerrain() {
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if (terrainRenderer_) terrainRenderer_->clear();
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}
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void EditorViewport::updateWater(const pipeline::ADTTerrain& terrain, int tileX, int tileY) {
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waterRenderer_.update(terrain, tileX, tileY);
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}
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void EditorViewport::updateMarkers(const std::vector<PlacedObject>& /*objects*/) {
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}
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void EditorViewport::placeM2(const std::string& path, const glm::vec3& pos,
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const glm::vec3& rot, float scale) {
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(void)path; (void)pos; (void)rot; (void)scale;
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}
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void EditorViewport::placeWMO(const std::string& path, const glm::vec3& pos,
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const glm::vec3& rot) {
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(void)path; (void)pos; (void)rot;
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}
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void EditorViewport::clearObjects() {
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// Clear ghost state since the M2 renderer is about to be wiped
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ghostActive_ = false;
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ghostInstanceId_ = 0;
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ghostModelId_ = 0;
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ghostModelPath_.clear();
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if (m2Renderer_) {
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vkCtx_->waitAllUploads();
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m2Renderer_->clear();
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}
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if (wmoRenderer_) {
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wmoRenderer_->clearAll();
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}
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}
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void EditorViewport::rebuildObjects(const std::vector<PlacedObject>& objects,
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const std::vector<CreatureSpawn>& npcs) {
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clearObjects();
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if (objects.empty() && npcs.empty()) return;
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uint32_t nextModelId = 1;
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std::unordered_map<std::string, uint32_t> m2ModelIds, wmoModelIds;
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for (const auto& obj : objects) {
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if (obj.type == PlaceableType::M2 && m2Renderer_) {
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uint32_t modelId;
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auto it = m2ModelIds.find(obj.path);
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if (it != m2ModelIds.end()) {
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modelId = it->second;
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} else {
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auto data = assetManager_->readFile(obj.path);
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if (data.empty()) {
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LOG_WARNING("M2 file not found in manifest: ", obj.path);
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continue;
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}
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auto model = pipeline::M2Loader::load(data);
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// WotLK M2s need a separate .skin file for geometry
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if (!model.isValid()) {
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std::string skinPath = obj.path;
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auto dotPos = skinPath.rfind('.');
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if (dotPos != std::string::npos)
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skinPath = skinPath.substr(0, dotPos) + "00.skin";
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auto skinData = assetManager_->readFile(skinPath);
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if (!skinData.empty())
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pipeline::M2Loader::loadSkin(skinData, model);
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}
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if (!model.isValid()) {
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LOG_WARNING("M2 failed to parse (", data.size(), " bytes): ", obj.path);
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continue;
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}
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if (model.boundRadius < 1.0f) model.boundRadius = 50.0f;
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// Validate vertex data to prevent GPU crashes
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bool vertexOk = true;
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for (const auto& vert : model.vertices) {
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if (!std::isfinite(vert.position.x) || !std::isfinite(vert.position.y) ||
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!std::isfinite(vert.position.z) || std::abs(vert.position.x) > 100000.0f) {
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vertexOk = false;
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break;
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}
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}
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if (!vertexOk) {
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LOG_WARNING("M2 has invalid vertex data, skipping: ", obj.path);
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continue;
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}
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modelId = nextModelId++;
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if (!m2Renderer_->loadModel(model, modelId)) {
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LOG_WARNING("M2 failed to upload to GPU: ", obj.path);
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continue;
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}
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vkCtx_->waitAllUploads();
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vkCtx_->pollUploadBatches();
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LOG_INFO("M2 loaded: ", obj.path, " (modelId=", modelId, ", ",
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model.vertices.size(), " verts)");
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m2ModelIds[obj.path] = modelId;
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}
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glm::vec3 rotRad = glm::radians(obj.rotation);
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m2Renderer_->createInstance(modelId, obj.position, rotRad, obj.scale);
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} else if (obj.type == PlaceableType::WMO && wmoRenderer_) {
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uint32_t modelId;
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auto it = wmoModelIds.find(obj.path);
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if (it != wmoModelIds.end()) {
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modelId = it->second;
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} else {
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auto data = assetManager_->readFile(obj.path);
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if (data.empty()) {
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LOG_WARNING("WMO file not found in manifest: ", obj.path);
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continue;
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}
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auto model = pipeline::WMOLoader::load(data);
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// Load WMO group files (_000.wmo, _001.wmo, etc.)
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std::string basePath = obj.path;
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auto dotPos = basePath.rfind('.');
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if (dotPos != std::string::npos) basePath = basePath.substr(0, dotPos);
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for (uint32_t gi = 0; gi < model.nGroups; gi++) {
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char groupSuffix[16];
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std::snprintf(groupSuffix, sizeof(groupSuffix), "_%03u.wmo", gi);
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std::string groupPath = basePath + groupSuffix;
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auto groupData = assetManager_->readFile(groupPath);
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if (!groupData.empty()) {
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pipeline::WMOLoader::loadGroup(groupData, model, gi);
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}
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}
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if (!model.isValid()) {
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LOG_WARNING("WMO failed to parse (", data.size(), " bytes, ",
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model.nGroups, " groups expected): ", obj.path);
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continue;
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}
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modelId = nextModelId++;
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if (!wmoRenderer_->loadModel(model, modelId)) {
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LOG_WARNING("WMO failed to upload to GPU: ", obj.path);
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continue;
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}
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vkCtx_->waitAllUploads();
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vkCtx_->pollUploadBatches();
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LOG_INFO("WMO loaded: ", obj.path, " (modelId=", modelId, ", ",
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model.groups.size(), " groups)");
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wmoModelIds[obj.path] = modelId;
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}
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glm::vec3 wmoRotRad = glm::radians(obj.rotation);
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wmoRenderer_->createInstance(modelId, obj.position, wmoRotRad);
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}
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}
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// Render NPC creatures as M2 instances
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if (m2Renderer_) {
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for (const auto& npc : npcs) {
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if (npc.modelPath.empty()) continue;
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uint32_t modelId;
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auto it = m2ModelIds.find(npc.modelPath);
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if (it != m2ModelIds.end()) {
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modelId = it->second;
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} else {
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auto data = assetManager_->readFile(npc.modelPath);
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if (data.empty()) {
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LOG_DEBUG("NPC model file not found: ", npc.modelPath);
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continue;
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}
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auto model = pipeline::M2Loader::load(data);
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// Always try loading skin file (WotLK M2s need it for geometry)
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{
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std::string skinPath = npc.modelPath;
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auto dotPos = skinPath.rfind('.');
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if (dotPos != std::string::npos)
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skinPath = skinPath.substr(0, dotPos) + "00.skin";
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auto skinData = assetManager_->readFile(skinPath);
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if (!skinData.empty())
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pipeline::M2Loader::loadSkin(skinData, model);
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}
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if (!model.isValid()) {
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LOG_DEBUG("NPC model invalid after skin load: ", npc.modelPath,
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" (verts=", model.vertices.size(), " idx=", model.indices.size(), ")");
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continue;
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}
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if (model.boundRadius < 1.0f) model.boundRadius = 50.0f;
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// Validate vertex data
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bool ok = true;
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for (const auto& vert : model.vertices) {
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if (!std::isfinite(vert.position.x) || std::abs(vert.position.x) > 100000.0f) {
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ok = false; break;
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}
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}
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if (!ok) { LOG_WARNING("NPC M2 bad vertices: ", npc.modelPath); continue; }
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modelId = nextModelId++;
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if (!m2Renderer_->loadModel(model, modelId)) continue;
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vkCtx_->waitAllUploads();
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vkCtx_->pollUploadBatches();
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m2ModelIds[npc.modelPath] = modelId;
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}
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glm::vec3 rotRad = glm::radians(glm::vec3(0, 0, npc.orientation));
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m2Renderer_->createInstance(modelId, npc.position, rotRad, npc.scale);
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}
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}
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vkCtx_->waitAllUploads();
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vkCtx_->pollUploadBatches();
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// Update NPC markers via dedicated method
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updateNpcMarkers(npcs);
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}
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void EditorViewport::setBrushIndicator(const glm::vec3& center, float radius, bool active) {
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brushVisible_ = active;
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if (!active) return;
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// Rebuild circle vertex buffer
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if (brushVB_) {
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vmaDestroyBuffer(vkCtx_->getAllocator(), brushVB_, brushVBAlloc_);
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brushVB_ = VK_NULL_HANDLE;
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}
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constexpr int SEGMENTS = 48;
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struct BV { float pos[3]; float color[4]; };
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std::vector<BV> verts;
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for (int i = 0; i < SEGMENTS; i++) {
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float a0 = static_cast<float>(i) / SEGMENTS * 6.2831853f;
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float a1 = static_cast<float>(i + 1) / SEGMENTS * 6.2831853f;
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float x0 = center.x + std::cos(a0) * radius;
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float y0 = center.y + std::sin(a0) * radius;
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float x1 = center.x + std::cos(a1) * radius;
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float y1 = center.y + std::sin(a1) * radius;
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float z = center.z + 1.0f; // slightly above terrain
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float w = 0.6f; // line width via thin quad
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float dx0 = std::cos(a0), dy0 = std::sin(a0);
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float dx1 = std::cos(a1), dy1 = std::sin(a1);
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BV v;
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v.color[0] = 1.0f; v.color[1] = 1.0f; v.color[2] = 0.3f; v.color[3] = 0.7f;
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// Thin quad for each segment
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v.pos[0] = x0 - dy0*w; v.pos[1] = y0 + dx0*w; v.pos[2] = z; verts.push_back(v);
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v.pos[0] = x0 + dy0*w; v.pos[1] = y0 - dx0*w; v.pos[2] = z; verts.push_back(v);
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v.pos[0] = x1 - dy1*w; v.pos[1] = y1 + dx1*w; v.pos[2] = z; verts.push_back(v);
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v.pos[0] = x1 - dy1*w; v.pos[1] = y1 + dx1*w; v.pos[2] = z; verts.push_back(v);
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v.pos[0] = x0 + dy0*w; v.pos[1] = y0 - dx0*w; v.pos[2] = z; verts.push_back(v);
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v.pos[0] = x1 + dy1*w; v.pos[1] = y1 - dx1*w; v.pos[2] = z; verts.push_back(v);
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}
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brushVertCount_ = static_cast<uint32_t>(verts.size());
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VkBufferCreateInfo bufInfo{VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO};
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bufInfo.size = verts.size() * sizeof(BV);
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bufInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
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VmaAllocationCreateInfo allocInfo{};
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allocInfo.usage = VMA_MEMORY_USAGE_CPU_TO_GPU;
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allocInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
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VmaAllocationInfo mapInfo{};
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if (vmaCreateBuffer(vkCtx_->getAllocator(), &bufInfo, &allocInfo,
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&brushVB_, &brushVBAlloc_, &mapInfo) == VK_SUCCESS) {
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std::memcpy(mapInfo.pMappedData, verts.data(), verts.size() * sizeof(BV));
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}
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}
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void EditorViewport::setPathPreview(const glm::vec3& start, const glm::vec3& end,
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float width, bool visible) {
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pathVisible_ = visible;
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if (pathVB_) {
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vmaDestroyBuffer(vkCtx_->getAllocator(), pathVB_, pathVBAlloc_);
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pathVB_ = VK_NULL_HANDLE;
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pathVertCount_ = 0;
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}
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if (!visible) return;
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struct BV { float pos[3]; float color[4]; };
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std::vector<BV> verts;
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glm::vec2 dir = glm::normalize(glm::vec2(end.x - start.x, end.y - start.y));
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glm::vec2 perp(-dir.y, dir.x);
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float z0 = start.z + 2.0f;
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float z1 = end.z + 2.0f;
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float hw = width * 0.5f;
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// Path ribbon (semi-transparent)
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BV v;
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v.color[0] = 0.3f; v.color[1] = 0.6f; v.color[2] = 1.0f; v.color[3] = 0.35f;
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v.pos[0] = start.x - perp.x*hw; v.pos[1] = start.y - perp.y*hw; v.pos[2] = z0; verts.push_back(v);
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v.pos[0] = start.x + perp.x*hw; v.pos[1] = start.y + perp.y*hw; v.pos[2] = z0; verts.push_back(v);
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v.pos[0] = end.x - perp.x*hw; v.pos[1] = end.y - perp.y*hw; v.pos[2] = z1; verts.push_back(v);
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v.pos[0] = end.x - perp.x*hw; v.pos[1] = end.y - perp.y*hw; v.pos[2] = z1; verts.push_back(v);
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v.pos[0] = start.x + perp.x*hw; v.pos[1] = start.y + perp.y*hw; v.pos[2] = z0; verts.push_back(v);
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v.pos[0] = end.x + perp.x*hw; v.pos[1] = end.y + perp.y*hw; v.pos[2] = z1; verts.push_back(v);
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// Edge lines (brighter)
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float lw = 0.8f;
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v.color[0] = 0.4f; v.color[1] = 0.8f; v.color[2] = 1.0f; v.color[3] = 0.8f;
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for (int side = -1; side <= 1; side += 2) {
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float s = static_cast<float>(side);
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glm::vec2 offset = perp * hw * s;
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glm::vec2 linePerp = perp * lw * s;
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v.pos[0] = start.x + offset.x - linePerp.x; v.pos[1] = start.y + offset.y - linePerp.y; v.pos[2] = z0; verts.push_back(v);
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v.pos[0] = start.x + offset.x + linePerp.x; v.pos[1] = start.y + offset.y + linePerp.y; v.pos[2] = z0; verts.push_back(v);
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v.pos[0] = end.x + offset.x - linePerp.x; v.pos[1] = end.y + offset.y - linePerp.y; v.pos[2] = z1; verts.push_back(v);
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v.pos[0] = end.x + offset.x - linePerp.x; v.pos[1] = end.y + offset.y - linePerp.y; v.pos[2] = z1; verts.push_back(v);
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v.pos[0] = start.x + offset.x + linePerp.x; v.pos[1] = start.y + offset.y + linePerp.y; v.pos[2] = z0; verts.push_back(v);
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v.pos[0] = end.x + offset.x + linePerp.x; v.pos[1] = end.y + offset.y + linePerp.y; v.pos[2] = z1; verts.push_back(v);
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}
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pathVertCount_ = static_cast<uint32_t>(verts.size());
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VkBufferCreateInfo bufInfo{VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO};
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bufInfo.size = verts.size() * sizeof(BV);
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bufInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
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VmaAllocationCreateInfo allocInfo{};
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allocInfo.usage = VMA_MEMORY_USAGE_CPU_TO_GPU;
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allocInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
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VmaAllocationInfo mapInfo{};
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if (vmaCreateBuffer(vkCtx_->getAllocator(), &bufInfo, &allocInfo,
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&pathVB_, &pathVBAlloc_, &mapInfo) == VK_SUCCESS) {
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std::memcpy(mapInfo.pMappedData, verts.data(), verts.size() * sizeof(BV));
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}
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}
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|
|
|
void EditorViewport::updateNpcMarkers(const std::vector<CreatureSpawn>& npcs) {
|
|
if (npcMarkerVB_) {
|
|
vmaDestroyBuffer(vkCtx_->getAllocator(), npcMarkerVB_, npcMarkerVBAlloc_);
|
|
npcMarkerVB_ = VK_NULL_HANDLE;
|
|
npcMarkerVertCount_ = 0;
|
|
}
|
|
if (npcs.empty()) return;
|
|
|
|
struct MV { float pos[3]; float color[4]; };
|
|
std::vector<MV> verts;
|
|
for (const auto& npc : npcs) {
|
|
float s = 1.5f; // base radius (was 5)
|
|
float x = npc.position.x, y = npc.position.y, z = npc.position.z;
|
|
float r = npc.hostile ? 1.0f : 0.1f;
|
|
float g = npc.hostile ? 0.15f : 0.9f;
|
|
float b = 0.1f, a = 0.7f;
|
|
|
|
MV v; v.color[0]=r; v.color[1]=g; v.color[2]=b; v.color[3]=a;
|
|
// Small octagonal base
|
|
for (int seg = 0; seg < 8; seg++) {
|
|
float a0 = seg * 0.7854f, a1 = (seg+1) * 0.7854f;
|
|
v.pos[0]=x; v.pos[1]=y; v.pos[2]=z+0.2f; verts.push_back(v);
|
|
v.pos[0]=x+std::cos(a0)*s; v.pos[1]=y+std::sin(a0)*s; v.pos[2]=z+0.2f; verts.push_back(v);
|
|
v.pos[0]=x+std::cos(a1)*s; v.pos[1]=y+std::sin(a1)*s; v.pos[2]=z+0.2f; verts.push_back(v);
|
|
}
|
|
// Thin pole
|
|
float pw = 0.3f, ph = 8.0f; // was 0.8 wide, 30 tall
|
|
v.color[3] = 0.6f;
|
|
v.pos[0]=x-pw; v.pos[1]=y; v.pos[2]=z; verts.push_back(v);
|
|
v.pos[0]=x+pw; v.pos[1]=y; v.pos[2]=z; verts.push_back(v);
|
|
v.pos[0]=x; v.pos[1]=y; v.pos[2]=z+ph; verts.push_back(v);
|
|
v.pos[0]=x; v.pos[1]=y-pw; v.pos[2]=z; verts.push_back(v);
|
|
v.pos[0]=x; v.pos[1]=y+pw; v.pos[2]=z; verts.push_back(v);
|
|
v.pos[0]=x; v.pos[1]=y; v.pos[2]=z+ph; verts.push_back(v);
|
|
// Small diamond top
|
|
float ts = 1.0f, tz = z + ph; // was 3
|
|
v.color[0]=1; v.color[1]=1; v.color[2]=0.3f; v.color[3]=0.8f;
|
|
v.pos[0]=x+ts; v.pos[1]=y; v.pos[2]=tz; verts.push_back(v);
|
|
v.pos[0]=x; v.pos[1]=y+ts; v.pos[2]=tz; verts.push_back(v);
|
|
v.pos[0]=x-ts; v.pos[1]=y; v.pos[2]=tz; verts.push_back(v);
|
|
v.pos[0]=x+ts; v.pos[1]=y; v.pos[2]=tz; verts.push_back(v);
|
|
v.pos[0]=x-ts; v.pos[1]=y; v.pos[2]=tz; verts.push_back(v);
|
|
v.pos[0]=x; v.pos[1]=y-ts; v.pos[2]=tz; verts.push_back(v);
|
|
}
|
|
npcMarkerVertCount_ = static_cast<uint32_t>(verts.size());
|
|
VkBufferCreateInfo bi{VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO};
|
|
bi.size = verts.size() * sizeof(MV);
|
|
bi.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
|
|
VmaAllocationCreateInfo ai{}; ai.usage = VMA_MEMORY_USAGE_CPU_TO_GPU;
|
|
ai.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
|
|
VmaAllocationInfo mi{};
|
|
if (vmaCreateBuffer(vkCtx_->getAllocator(), &bi, &ai,
|
|
&npcMarkerVB_, &npcMarkerVBAlloc_, &mi) == VK_SUCCESS)
|
|
std::memcpy(mi.pMappedData, verts.data(), verts.size() * sizeof(MV));
|
|
}
|
|
|
|
void EditorViewport::update(float deltaTime) {
|
|
if (m2Renderer_)
|
|
m2Renderer_->update(deltaTime, camera_->getPosition(), camera_->getViewProjectionMatrix());
|
|
}
|
|
|
|
void EditorViewport::setGhostPreview(const std::string& path, const glm::vec3& pos,
|
|
const glm::vec3& rotDeg, float scale) {
|
|
if (!m2Renderer_) return;
|
|
|
|
// Load model if path changed
|
|
if (path != ghostModelPath_ || ghostModelId_ == 0) {
|
|
clearGhostPreview();
|
|
auto data = assetManager_->readFile(path);
|
|
if (data.empty()) { LOG_WARNING("Ghost: file not found: ", path); return; }
|
|
auto model = pipeline::M2Loader::load(data);
|
|
if (!model.isValid()) {
|
|
std::string skinPath = path;
|
|
auto dotPos = skinPath.rfind('.');
|
|
if (dotPos != std::string::npos)
|
|
skinPath = skinPath.substr(0, dotPos) + "00.skin";
|
|
auto skinData = assetManager_->readFile(skinPath);
|
|
if (!skinData.empty())
|
|
pipeline::M2Loader::loadSkin(skinData, model);
|
|
}
|
|
if (!model.isValid()) return;
|
|
if (model.boundRadius < 1.0f) model.boundRadius = 50.0f;
|
|
|
|
ghostModelId_ = 59999; // High ID to avoid collision with placed objects
|
|
if (!m2Renderer_->loadModel(model, ghostModelId_)) {
|
|
ghostModelId_ = 0;
|
|
return;
|
|
}
|
|
vkCtx_->waitAllUploads();
|
|
vkCtx_->pollUploadBatches();
|
|
ghostModelPath_ = path;
|
|
}
|
|
|
|
// Create or update ghost instance
|
|
glm::vec3 rotRad = glm::radians(rotDeg);
|
|
if (!ghostActive_) {
|
|
ghostInstanceId_ = m2Renderer_->createInstance(ghostModelId_, pos, rotRad, scale);
|
|
ghostActive_ = (ghostInstanceId_ != 0);
|
|
} else {
|
|
m2Renderer_->setInstancePosition(ghostInstanceId_, pos);
|
|
// Rebuild transform with new rotation/scale
|
|
glm::mat4 mat = glm::mat4(1.0f);
|
|
mat = glm::translate(mat, pos);
|
|
mat = glm::rotate(mat, rotRad.x, glm::vec3(1, 0, 0));
|
|
mat = glm::rotate(mat, rotRad.y, glm::vec3(0, 1, 0));
|
|
mat = glm::rotate(mat, rotRad.z, glm::vec3(0, 0, 1));
|
|
mat = glm::scale(mat, glm::vec3(scale));
|
|
m2Renderer_->setInstanceTransform(ghostInstanceId_, mat);
|
|
}
|
|
}
|
|
|
|
void EditorViewport::clearGhostPreview() {
|
|
if (ghostActive_ && m2Renderer_) {
|
|
m2Renderer_->removeInstance(ghostInstanceId_);
|
|
ghostActive_ = false;
|
|
ghostInstanceId_ = 0;
|
|
}
|
|
if (ghostModelId_ != 0 && m2Renderer_) {
|
|
// Don't unload the model — it might be used by placed objects too
|
|
ghostModelId_ = 0;
|
|
ghostModelPath_.clear();
|
|
}
|
|
}
|
|
|
|
void EditorViewport::render(VkCommandBuffer cmd) {
|
|
updatePerFrameUBO();
|
|
|
|
uint32_t frame = vkCtx_->getCurrentFrame();
|
|
VkDescriptorSet perFrameSet = perFrameDescSets_[frame];
|
|
|
|
terrainRenderer_->render(cmd, perFrameSet, *camera_);
|
|
|
|
if (m2Renderer_)
|
|
m2Renderer_->render(cmd, perFrameSet, *camera_);
|
|
if (wmoRenderer_)
|
|
wmoRenderer_->render(cmd, perFrameSet, *camera_);
|
|
|
|
waterRenderer_.render(cmd, perFrameSet);
|
|
|
|
// NPC position markers — render AFTER gizmo (no depth test = always on top)
|
|
|
|
// Brush indicator circle
|
|
if (brushVisible_ && brushVB_ && brushVertCount_ > 0) {
|
|
// Reuse gizmo pipeline (same vertex format, no depth test, alpha blend)
|
|
if (gizmo_.getMode() == TransformMode::None && !gizmo_.isActive()) {
|
|
// Use water pipeline for brush (it has alpha blend + depth test)
|
|
// Actually just render through the water pipeline
|
|
}
|
|
// Render brush circle using the water renderer's pipeline setup
|
|
// (same pos+color vertex format)
|
|
auto* waterPipeline = waterRenderer_.getPipeline();
|
|
auto* waterLayout = waterRenderer_.getPipelineLayout();
|
|
if (waterPipeline && waterLayout) {
|
|
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, waterPipeline);
|
|
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, waterLayout,
|
|
0, 1, &perFrameSet, 0, nullptr);
|
|
VkDeviceSize off = 0;
|
|
vkCmdBindVertexBuffers(cmd, 0, 1, &brushVB_, &off);
|
|
vkCmdDraw(cmd, brushVertCount_, 1, 0, 0);
|
|
}
|
|
}
|
|
|
|
// Path preview line (river/road tool)
|
|
if (pathVisible_ && pathVB_ && pathVertCount_ > 0) {
|
|
auto* waterPipeline = waterRenderer_.getPipeline();
|
|
auto* waterLayout = waterRenderer_.getPipelineLayout();
|
|
if (waterPipeline && waterLayout) {
|
|
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, waterPipeline);
|
|
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, waterLayout,
|
|
0, 1, &perFrameSet, 0, nullptr);
|
|
VkDeviceSize off = 0;
|
|
vkCmdBindVertexBuffers(cmd, 0, 1, &pathVB_, &off);
|
|
vkCmdDraw(cmd, pathVertCount_, 1, 0, 0);
|
|
}
|
|
}
|
|
|
|
gizmo_.render(cmd, perFrameSet);
|
|
|
|
// NPC markers — render with water pipeline (pos+color, alpha blend)
|
|
if (showNpcMarkers_ && npcMarkerVB_ && npcMarkerVertCount_ > 0) {
|
|
auto* waterPipeline = waterRenderer_.getPipeline();
|
|
auto* waterLayout = waterRenderer_.getPipelineLayout();
|
|
if (waterPipeline && waterLayout) {
|
|
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, waterPipeline);
|
|
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, waterLayout,
|
|
0, 1, &perFrameSet, 0, nullptr);
|
|
VkDeviceSize off = 0;
|
|
vkCmdBindVertexBuffers(cmd, 0, 1, &npcMarkerVB_, &off);
|
|
vkCmdDraw(cmd, npcMarkerVertCount_, 1, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void EditorViewport::setWireframe(bool enabled) {
|
|
wireframe_ = enabled;
|
|
if (terrainRenderer_) terrainRenderer_->setWireframe(enabled);
|
|
}
|
|
|
|
bool EditorViewport::createPerFrameResources() {
|
|
VkDevice device = vkCtx_->getDevice();
|
|
|
|
VkDescriptorSetLayoutBinding bindings[2]{};
|
|
bindings[0].binding = 0;
|
|
bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
|
bindings[0].descriptorCount = 1;
|
|
bindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
bindings[1].binding = 1;
|
|
bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
bindings[1].descriptorCount = 1;
|
|
bindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
|
|
VkDescriptorSetLayoutCreateInfo layoutInfo{};
|
|
layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
|
layoutInfo.bindingCount = 2;
|
|
layoutInfo.pBindings = bindings;
|
|
|
|
if (vkCreateDescriptorSetLayout(device, &layoutInfo, nullptr, &perFrameSetLayout_) != VK_SUCCESS)
|
|
return false;
|
|
|
|
VkDescriptorPoolSize poolSizes[2]{};
|
|
poolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
|
poolSizes[0].descriptorCount = MAX_FRAMES;
|
|
poolSizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
poolSizes[1].descriptorCount = MAX_FRAMES;
|
|
|
|
VkDescriptorPoolCreateInfo poolInfo{};
|
|
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
|
poolInfo.maxSets = MAX_FRAMES;
|
|
poolInfo.poolSizeCount = 2;
|
|
poolInfo.pPoolSizes = poolSizes;
|
|
|
|
if (vkCreateDescriptorPool(device, &poolInfo, nullptr, &sceneDescPool_) != VK_SUCCESS)
|
|
return false;
|
|
|
|
dummyShadowTexture_ = std::make_unique<rendering::VkTexture>();
|
|
if (!dummyShadowTexture_->createDepth(*vkCtx_, 1, 1)) return false;
|
|
|
|
VkSamplerCreateInfo sampCI{};
|
|
sampCI.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
|
sampCI.magFilter = VK_FILTER_LINEAR;
|
|
sampCI.minFilter = VK_FILTER_LINEAR;
|
|
sampCI.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
|
sampCI.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
|
|
sampCI.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
|
|
sampCI.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
|
|
sampCI.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
|
|
sampCI.compareEnable = VK_TRUE;
|
|
sampCI.compareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
|
|
shadowSampler_ = vkCtx_->getOrCreateSampler(sampCI);
|
|
|
|
vkCtx_->immediateSubmit([this](VkCommandBuffer cmd) {
|
|
VkImageMemoryBarrier barrier{};
|
|
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
barrier.image = dummyShadowTexture_->getImage();
|
|
barrier.subresourceRange = {VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, 1};
|
|
barrier.srcAccessMask = 0;
|
|
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
|
vkCmdPipelineBarrier(cmd,
|
|
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
|
0, 0, nullptr, 0, nullptr, 1, &barrier);
|
|
});
|
|
|
|
for (uint32_t i = 0; i < MAX_FRAMES; i++) {
|
|
VkBufferCreateInfo bufInfo{};
|
|
bufInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
|
bufInfo.size = sizeof(rendering::GPUPerFrameData);
|
|
bufInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
|
|
|
|
VmaAllocationCreateInfo allocInfo{};
|
|
allocInfo.usage = VMA_MEMORY_USAGE_CPU_TO_GPU;
|
|
allocInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
|
|
|
|
VmaAllocationInfo mapInfo{};
|
|
if (vmaCreateBuffer(vkCtx_->getAllocator(), &bufInfo, &allocInfo,
|
|
&perFrameUBOs_[i], &perFrameUBOAllocs_[i], &mapInfo) != VK_SUCCESS)
|
|
return false;
|
|
perFrameUBOMapped_[i] = mapInfo.pMappedData;
|
|
|
|
VkDescriptorSetAllocateInfo setAlloc{};
|
|
setAlloc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
|
setAlloc.descriptorPool = sceneDescPool_;
|
|
setAlloc.descriptorSetCount = 1;
|
|
setAlloc.pSetLayouts = &perFrameSetLayout_;
|
|
if (vkAllocateDescriptorSets(device, &setAlloc, &perFrameDescSets_[i]) != VK_SUCCESS)
|
|
return false;
|
|
|
|
VkDescriptorBufferInfo descBuf{};
|
|
descBuf.buffer = perFrameUBOs_[i];
|
|
descBuf.offset = 0;
|
|
descBuf.range = sizeof(rendering::GPUPerFrameData);
|
|
|
|
VkDescriptorImageInfo shadowImgInfo{};
|
|
shadowImgInfo.sampler = shadowSampler_;
|
|
shadowImgInfo.imageView = dummyShadowTexture_->getImageView();
|
|
shadowImgInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
|
|
VkWriteDescriptorSet writes[2]{};
|
|
writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
|
writes[0].dstSet = perFrameDescSets_[i];
|
|
writes[0].dstBinding = 0;
|
|
writes[0].descriptorCount = 1;
|
|
writes[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
|
writes[0].pBufferInfo = &descBuf;
|
|
writes[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
|
writes[1].dstSet = perFrameDescSets_[i];
|
|
writes[1].dstBinding = 1;
|
|
writes[1].descriptorCount = 1;
|
|
writes[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
writes[1].pImageInfo = &shadowImgInfo;
|
|
|
|
vkUpdateDescriptorSets(device, 2, writes, 0, nullptr);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void EditorViewport::destroyPerFrameResources() {
|
|
if (!vkCtx_) return;
|
|
VkDevice device = vkCtx_->getDevice();
|
|
|
|
for (uint32_t i = 0; i < MAX_FRAMES; i++) {
|
|
if (perFrameUBOs_[i]) {
|
|
vmaDestroyBuffer(vkCtx_->getAllocator(), perFrameUBOs_[i], perFrameUBOAllocs_[i]);
|
|
perFrameUBOs_[i] = VK_NULL_HANDLE;
|
|
}
|
|
}
|
|
if (dummyShadowTexture_) {
|
|
dummyShadowTexture_->destroy(device, vkCtx_->getAllocator());
|
|
dummyShadowTexture_.reset();
|
|
}
|
|
if (sceneDescPool_) {
|
|
vkDestroyDescriptorPool(device, sceneDescPool_, nullptr);
|
|
sceneDescPool_ = VK_NULL_HANDLE;
|
|
}
|
|
if (perFrameSetLayout_) {
|
|
vkDestroyDescriptorSetLayout(device, perFrameSetLayout_, nullptr);
|
|
perFrameSetLayout_ = VK_NULL_HANDLE;
|
|
}
|
|
}
|
|
|
|
void EditorViewport::setTimeOfDay(float t) {
|
|
timeOfDay_ = std::clamp(t, 0.0f, 24.0f);
|
|
float hour = timeOfDay_;
|
|
|
|
// Sun angle: noon=overhead, 6am/6pm=horizon, night=below
|
|
float sunAngle = (hour - 6.0f) / 12.0f * 3.14159f;
|
|
lightDir_ = glm::normalize(glm::vec3(std::cos(sunAngle) * 0.5f, -1.0f, std::sin(sunAngle)));
|
|
|
|
// Dawn/dusk warm tones, noon white, night blue
|
|
if (hour >= 6.0f && hour <= 8.0f) {
|
|
float t2 = (hour - 6.0f) / 2.0f;
|
|
lightColor_ = glm::mix(glm::vec3(1.0f, 0.5f, 0.2f), glm::vec3(1.0f, 0.95f, 0.85f), t2);
|
|
ambientColor_ = glm::mix(glm::vec3(0.15f, 0.1f, 0.2f), glm::vec3(0.3f, 0.3f, 0.35f), t2);
|
|
fogColor_ = glm::mix(glm::vec3(0.5f, 0.3f, 0.3f), glm::vec3(0.6f, 0.7f, 0.8f), t2);
|
|
} else if (hour >= 17.0f && hour <= 19.0f) {
|
|
float t2 = (hour - 17.0f) / 2.0f;
|
|
lightColor_ = glm::mix(glm::vec3(1.0f, 0.95f, 0.85f), glm::vec3(1.0f, 0.4f, 0.15f), t2);
|
|
ambientColor_ = glm::mix(glm::vec3(0.3f, 0.3f, 0.35f), glm::vec3(0.1f, 0.08f, 0.15f), t2);
|
|
fogColor_ = glm::mix(glm::vec3(0.6f, 0.7f, 0.8f), glm::vec3(0.4f, 0.25f, 0.3f), t2);
|
|
} else if (hour < 6.0f || hour > 19.0f) {
|
|
lightColor_ = glm::vec3(0.15f, 0.15f, 0.25f);
|
|
ambientColor_ = glm::vec3(0.05f, 0.05f, 0.1f);
|
|
fogColor_ = glm::vec3(0.1f, 0.1f, 0.15f);
|
|
} else {
|
|
lightColor_ = glm::vec3(1.0f, 0.95f, 0.85f);
|
|
ambientColor_ = glm::vec3(0.3f, 0.3f, 0.35f);
|
|
fogColor_ = glm::vec3(0.6f, 0.7f, 0.8f);
|
|
}
|
|
|
|
// Sky/clear color follows fog
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clearR_ = fogColor_.x * 0.7f;
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clearG_ = fogColor_.y * 0.7f;
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clearB_ = fogColor_.z * 0.7f;
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}
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void EditorViewport::updatePerFrameUBO() {
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uint32_t frame = vkCtx_->getCurrentFrame();
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rendering::GPUPerFrameData data{};
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data.view = camera_->getViewMatrix();
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data.projection = camera_->getProjectionMatrix();
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data.lightSpaceMatrix = glm::mat4(1.0f);
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data.lightDir = glm::vec4(lightDir_, 0.0f);
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data.lightColor = glm::vec4(lightColor_, 0.0f);
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data.ambientColor = glm::vec4(ambientColor_, 0.0f);
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data.viewPos = glm::vec4(camera_->getPosition(), 0.0f);
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data.fogColor = glm::vec4(fogColor_, 0.0f);
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data.fogParams = glm::vec4(fogNear_, fogFar_, 0.0f, 0.0f);
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data.shadowParams = glm::vec4(0.0f, 0.0f, 0.0f, 0.0f);
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std::memcpy(perFrameUBOMapped_[frame], &data, sizeof(data));
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}
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} // namespace editor
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} // namespace wowee
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