Kelsidavis-WoWee/include/pipeline
Kelsi ca15da5e9b feat: WOT doodad/WMO placements, WOB materials, deduplicate loader
Architecture fixes for open format data fidelity:

- WOT now serializes full doodad/WMO placement arrays (positions,
  rotations, scale, flags, doodad sets) — was only storing counts,
  causing all placed objects to be lost on WOT round-trip
- WOT loader parses placements back into ADTTerrain for client rendering
- WOB Material struct added: preserves WMO material flags, shader type,
  and blend mode during WMO→WOB conversion (was geometry-only)
- WOB doodad rotation: quaternion→euler conversion instead of hardcoded
  zero (placed doodads inside buildings now retain their orientation)
- importOpen() deduplicated: delegates to pipeline::WoweeTerrainLoader
  instead of duplicating 100 lines of parsing code
2026-05-05 14:44:46 -07:00
..
adt_loader.hpp Add MCLQ water, TaxiPathNode transports, and vanilla M2 particles 2026-02-14 20:20:43 -08:00
asset_manager.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
asset_manifest.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
blp_loader.hpp Add attribution and source citations for open source release 2026-02-02 22:09:33 -08:00
custom_zone_discovery.hpp feat: custom zone discovery system for client auto-detection 2026-05-05 10:01:05 -07:00
dbc_layout.hpp fix: auto-detect CharSections.dbc layout and add Blood Elf/Draenei NPC voices 2026-03-23 11:00:49 -07:00
dbc_loader.hpp feat: complete client integration for all 6 open formats 2026-05-05 12:41:19 -07:00
loose_file_reader.hpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
m2_loader.hpp feat: implement M2 ribbon emitter rendering for spell trail effects 2026-03-13 01:17:30 -07:00
terrain_mesh.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
wdt_loader.hpp Add instance support: WDT parser, WMO-only map loading, area triggers, BG queue accept 2026-02-26 17:56:11 -08:00
wmo_loader.hpp wmo: apply MOHD ambient color to interior group lighting 2026-03-09 21:27:01 -07:00
wowee_building.hpp feat: WOT doodad/WMO placements, WOB materials, deduplicate loader 2026-05-05 14:44:46 -07:00
wowee_model.hpp feat: Wowee Open Model format (.wom) — novel M2 replacement 2026-05-05 10:24:46 -07:00
wowee_terrain_loader.hpp feat: integrate Wowee Open Terrain loader into client terrain pipeline 2026-05-05 09:56:24 -07:00