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- Scatter tool: place N creatures in a radius around cursor position with random rotation and uniform disk distribution - File > Add Adjacent Tile: creates and exports a blank tile N/S/E/W of current (foundation for multi-tile zone editing) - Scatter UI: count slider (1-30), radius slider (10-200) - Scatter places all copies with same stats/behavior as template
117 lines
3.6 KiB
C++
117 lines
3.6 KiB
C++
#pragma once
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#include "editor_camera.hpp"
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#include "editor_viewport.hpp"
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#include "editor_ui.hpp"
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#include "terrain_editor.hpp"
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#include "texture_painter.hpp"
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#include "object_placer.hpp"
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#include "npc_spawner.hpp"
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#include "npc_presets.hpp"
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#include "asset_browser.hpp"
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#include "core/window.hpp"
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#include "pipeline/asset_manager.hpp"
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#include <string>
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#include <memory>
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namespace wowee {
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namespace editor {
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enum class EditorMode { Sculpt, Paint, PlaceObject, Water, NPC };
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class EditorApp {
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public:
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EditorApp();
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~EditorApp();
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bool initialize(const std::string& dataPath);
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void run();
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void shutdown();
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void loadADT(const std::string& mapName, int tileX, int tileY);
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void createNewTerrain(const std::string& mapName, int tileX, int tileY, float baseHeight, Biome biome);
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void saveADT(const std::string& path);
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void saveWDT(const std::string& path);
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void exportZone(const std::string& outputDir);
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void quickSave();
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void requestQuit();
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void resetCamera();
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void setWireframe(bool enabled);
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bool isWireframe() const;
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EditorCamera& getEditorCamera() { return camera_; }
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TerrainEditor& getTerrainEditor() { return terrainEditor_; }
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TexturePainter& getTexturePainter() { return texturePainter_; }
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ObjectPlacer& getObjectPlacer() { return objectPlacer_; }
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NpcSpawner& getNpcSpawner() { return npcSpawner_; }
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NpcPresets& getNpcPresets() { return npcPresets_; }
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AssetBrowser& getAssetBrowser() { return assetBrowser_; }
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rendering::TerrainRenderer* getTerrainRenderer();
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pipeline::AssetManager* getAssetManager() { return assetManager_.get(); }
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const std::string& getLoadedMap() const { return loadedMap_; }
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int getLoadedTileX() const { return loadedTileX_; }
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int getLoadedTileY() const { return loadedTileY_; }
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bool hasTerrainLoaded() const { return terrain_.isLoaded(); }
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core::Window* getWindow() { return window_.get(); }
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EditorMode getMode() const { return mode_; }
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void setMode(EditorMode m) { mode_ = m; }
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void markObjectsDirty() { objectsDirty_ = true; }
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void startGizmoMode(TransformMode mode);
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void setGizmoAxis(TransformAxis axis);
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void snapSelectedToGround();
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// Multi-tile support
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void addAdjacentTile(int offsetX, int offsetY);
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TransformGizmo& getGizmo() { return viewport_.getGizmo(); }
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bool shouldOpenContextMenu() const { return openContextMenu_; }
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void clearContextMenuFlag() { openContextMenu_ = false; }
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float getWaterHeight() const { return waterHeight_; }
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void setWaterHeight(float h) { waterHeight_ = h; }
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uint16_t getWaterType() const { return waterType_; }
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void setWaterType(uint16_t t) { waterType_ = t; }
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private:
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void processEvents();
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void updateTerrainEditing(float dt);
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void refreshDirtyChunks();
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void initImGui();
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void shutdownImGui();
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std::unique_ptr<core::Window> window_;
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std::unique_ptr<pipeline::AssetManager> assetManager_;
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EditorCamera camera_;
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EditorViewport viewport_;
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EditorUI ui_;
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TerrainEditor terrainEditor_;
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TexturePainter texturePainter_;
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ObjectPlacer objectPlacer_;
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NpcSpawner npcSpawner_;
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NpcPresets npcPresets_;
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AssetBrowser assetBrowser_;
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pipeline::ADTTerrain terrain_;
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bool imguiInitialized_ = false;
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bool painting_ = false;
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bool objectsDirty_ = false;
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bool openContextMenu_ = false;
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std::string lastSavePath_;
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size_t lastObjectCount_ = 0;
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EditorMode mode_ = EditorMode::Sculpt;
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float waterHeight_ = 100.0f;
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uint16_t waterType_ = 0;
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std::string dataPath_;
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std::string loadedMap_;
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int loadedTileX_ = -1;
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int loadedTileY_ = -1;
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};
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} // namespace editor
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} // namespace wowee
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