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Cellular Worley noise at small grain scale: each "pebble" cell darkens at its boundary with neighbors (the irregular bump shading characteristic of fine-grain leather), with per-cell tint variation so the surface doesn't read as uniform. Defaults: grainSize=4px, seed=1. Useful for armor, saddles, chairs, book bindings, scabbards. Brings the procedural texture pattern set to 19. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||