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Reset descriptor pools in CharacterRenderer/M2Renderer/WMORenderer on map change to prevent VK_ERROR_DEVICE_LOST from pool exhaustion. Defer re-entrant SMSG_NEW_WORLD during active world load to avoid recursive cleanup crashes. Gate swim bubbles on swimming state, skip redundant shadow pipeline re-init, add WOWEE_SKIP_* env vars for render isolation debugging. |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| ui | ||