Kelsidavis-WoWee/src/core
Kelsi 920d6ac120 physics: sync camera pitch to movement packets and mount tilt during flight
- Add setMovementPitch() and isSwimming() to GameHandler
- In the per-frame sync block, derive the pitch angle from the camera's
  forward vector (asin of the Z component) and write it to movementInfo.pitch
  whenever FLYING or SWIMMING flags are set — the server includes the pitch
  field in those packets, so sending 0 made other players see the character
  flying perfectly flat even when the camera was pitched
- Also tilt the mount model (setMountPitchRoll) to match the flight direction
  during player-controlled flight, and reset to 0 when not flying
2026-03-10 14:46:17 -07:00
..
application.cpp physics: sync camera pitch to movement packets and mount tilt during flight 2026-03-10 14:46:17 -07:00
input.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
logger.cpp Replace heap allocation with view 2026-03-06 18:41:41 +02:00
memory_monitor.cpp Add macOS and Windows ARM64 builds; fix memory_monitor for macOS 2026-02-18 17:42:42 -08:00
window.cpp Fix WMO wall collision, normal mapping, POM backfill, and M2/WMO rendering performance 2026-03-07 22:03:28 -08:00