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Aura icons on the player buff bar and the target frame now display a WoW-style dark fan overlay that sweeps clockwise as the buff/debuff elapses, providing instant visual feedback on remaining duration. The sweep uses AuraSlot::maxDurationMs / getRemainingMs() — the same data that already drives the numeric countdown — so no new state is required. Only temporary auras (maxDurationMs > 0) show a sweep; permanent buffs remain unaffected. |
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| .. | ||
| auth_screen.cpp | ||
| character_create_screen.cpp | ||
| character_screen.cpp | ||
| game_screen.cpp | ||
| inventory_screen.cpp | ||
| keybinding_manager.cpp | ||
| quest_log_screen.cpp | ||
| realm_screen.cpp | ||
| spellbook_screen.cpp | ||
| talent_screen.cpp | ||
| ui_manager.cpp | ||